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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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those in Champion of the Arena (battle with the hero who is a trap specialist) definitely don't. Those griffins that step on a trap still have AP.
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#2
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Ooh, yeah I am using Orcs on the March.
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#3
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Flying units doesn't lose AP when they step on trapped hex.
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#4
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They should... Black Dragons sure did in the Legend. Why was this changed?
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#5
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Quote:
You cant trap ghost creatures at all, which is by design (they dont have substance). Also the not loosing AP/turn issue is ONLY in the scenario when you knock or pull an enemy into a trap AND that enemy still has AP/turn. If the enemy walks into it himself traps work as expected (fine), but when you force them into it, it works half. |
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#6
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Quote:
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#7
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I can confirm that in polish game, campaign orc march, traps do not work as expected. If you use droid with a harpoon, or use dragon kick ability or archmage teleportation to move enemy onto the trap, the trap will deal damage, but enemy will not lose AP/turn. If they go onto the trap in a normal way, it works ok.
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#8
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Hmmm so another similar bug, hadnt noticed that one yet.
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#9
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I hear the patch is starting to reach digital distributor versions of the game. Since proper support for 16:9 resolutions is a reallly important improvement, any chance the first game gets it anytime soon? If you look at new monitors sold, the ones with 16:10 resolutions are slowly but surely being phased out.
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