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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 10-19-2010, 08:17 AM
Mandea Mandea is offline
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Quote:
Originally Posted by ckdamascus View Post
I've done it, and they lose their AP/Turn.
those in Champion of the Arena (battle with the hero who is a trap specialist) definitely don't. Those griffins that step on a trap still have AP.
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  #2  
Old 10-19-2010, 12:49 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Mandea View Post
those in Champion of the Arena (battle with the hero who is a trap specialist) definitely don't. Those griffins that step on a trap still have AP.
Ooh, yeah I am using Orcs on the March.
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  #3  
Old 10-21-2010, 11:51 PM
ArmageddonSM ArmageddonSM is offline
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Quote:
Originally Posted by Mandea View Post
those in Champion of the Arena (battle with the hero who is a trap specialist) definitely don't. Those griffins that step on a trap still have AP.
Flying units doesn't lose AP when they step on trapped hex.
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  #4  
Old 10-21-2010, 11:59 PM
BB Shockwave BB Shockwave is offline
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They should... Black Dragons sure did in the Legend. Why was this changed?
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  #5  
Old 10-22-2010, 10:07 PM
DrAtomic1 DrAtomic1 is offline
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Originally Posted by BB Shockwave View Post
They should... Black Dragons sure did in the Legend. Why was this changed?
You can trap Dragons and griffins or anything flying that has feet if the trap is in their landing spot or if they walk into it. They wont get trapped if they fly over it (which makes sense as the trap is a bearclaw type thingy).

You cant trap ghost creatures at all, which is by design (they dont have substance).

Also the not loosing AP/turn issue is ONLY in the scenario when you knock or pull an enemy into a trap AND that enemy still has AP/turn. If the enemy walks into it himself traps work as expected (fine), but when you force them into it, it works half.
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  #6  
Old 10-24-2010, 01:38 AM
BB Shockwave BB Shockwave is offline
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Originally Posted by DrAtomic1 View Post
You can trap Dragons and griffins or anything flying that has feet if the trap is in their landing spot or if they walk into it. They wont get trapped if they fly over it (which makes sense as the trap is a bearclaw type thingy).

You cant trap ghost creatures at all, which is by design (they dont have substance).

Also the not loosing AP/turn issue is ONLY in the scenario when you knock or pull an enemy into a trap AND that enemy still has AP/turn. If the enemy walks into it himself traps work as expected (fine), but when you force them into it, it works half.
OK, I see. That's odd, because kicking/pulling an enemy into a trap should count the same as the enemy stepping into it.
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  #7  
Old 10-25-2010, 06:29 PM
guciomir guciomir is offline
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I can confirm that in polish game, campaign orc march, traps do not work as expected. If you use droid with a harpoon, or use dragon kick ability or archmage teleportation to move enemy onto the trap, the trap will deal damage, but enemy will not lose AP/turn. If they go onto the trap in a normal way, it works ok.
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  #8  
Old 10-22-2010, 10:10 PM
DrAtomic1 DrAtomic1 is offline
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Quote:
Originally Posted by ArmageddonSM View Post
Flying units doesn't lose AP when they step on trapped hex.
Hmmm so another similar bug, hadnt noticed that one yet.
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  #9  
Old 12-21-2010, 10:01 AM
tolknaz tolknaz is offline
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I hear the patch is starting to reach digital distributor versions of the game. Since proper support for 16:9 resolutions is a reallly important improvement, any chance the first game gets it anytime soon? If you look at new monitors sold, the ones with 16:10 resolutions are slowly but surely being phased out.
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