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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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@MarcinI0; Well since the game is the same and the only difference is the language, the only downside is that we don't have it to test it; but we'll probably have it close to the official launch of the Russian one.
Guess they use the Russian version as a mold and when is okay, they update the others.
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#2
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sadly missing fixes for these bugs?
Rakush dialogue bug Red Dragon concatenate field burn bug enemies not loosing AP on trap bug able to summon untis of size 0 bug |
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#3
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Quote:
I'm not sure how to reproduce the error again, or maybe it was all in my head. |
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#4
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Easy, pull or knock an enemy into a trap when he still has AP and he wont loose them.
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#5
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I've done it, and they lose their AP/Turn.
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#6
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those in Champion of the Arena (battle with the hero who is a trap specialist) definitely don't. Those griffins that step on a trap still have AP.
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#7
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Ooh, yeah I am using Orcs on the March.
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#8
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Flying units doesn't lose AP when they step on trapped hex.
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#9
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In OOTM? I'm seriously confused, i've replicated this bug at least 100 times, trying get the bleeding trap medal. I've been using knock back dragon thingy or guardian drone for it. I am running the hotfix though on the gold edition version (non steam version).
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#10
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Quote:
I'm not sure how losing Action Points has anything to do with getting the medal though. Your knock-back or guardian drone (or emerald dragon, or telekinesis from archmage) has to knock them into the trap, then kill them in one go. The unit killed cannot be your own and cannot be a summon unit to count for the medal. So, if you want to get the medal, they have to die in there anyway, action points hardly matter when you are dead. I'm using Impulse version, with Hotfix. I upgraded from Armored Princess to Crossworlds. I've even accidentally triggered the trap with my own dragons, and they lose their turn. It stops the enemy from charging through and such. Are you sure you aren't just using really slow (initiative) units so it seems like them losing a turn doesn't matter as much? I'm playing an Impossible Mage right now. Not sure if the class matters for this bug or not. |
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