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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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What I find amusing is all the arguments about the colour of landscapes not being right.
With the variety of monitors and graphics cards out there, I’d be surprised if we could find 2 pc's which would display the same colours in an identical image. Also I would think that the colours of the landscape would change during the duration of the campaign. What do people want modelled? The vegetation slowly changing from day one of the campaign until its climax? Not to mention that we probably don't have any baseline data of the exact colours anyway, what with the degradation of the nitrocellulose based films of the time! This week’s update has made me really excited. Potentially 128 people in multi player would lead to amazing online events. I hope there is a way of operating in some kind of organised fashion rather than the free for all that’s happening in IL-2 at the moment. I wonder if they could let mission builders assign ‘missions’ or ‘goals’ to the various squadrons that are available. So that when you choose your aircraft you have some sort of guidelines for the task you need to perform? (I know a lot of mission builders do put this into the mission description, but they tend to be more general team goals and you don’t get that sense of responsibility to stick to the mission at the moment!) Cheers! |
#2
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100+ player servers are possible in IL2. you don't see many (any?) because no group of clients could cope with the traffic needed, even if the server could. Just because the game can, it doesn't mean the real world can. |
#3
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#4
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S!
And for online you need to reduce the gfx settings to decrease lag. What works offline does not apply online in most cases. |
#5
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You don't need to tune it down because of the number of players connected, but because of the number of aircraft rendered/simulated. And in this, the IL2 1946-engine is still limited almost as much as the original IL2. |
#6
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Microwave broadband gives me ~220kB/s download but only 15kB/s upload -- wonder if it's enough?
dduff442 |
#7
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__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#8
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__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#9
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Just one user with bad connection may damage overal picture if all features settings of transfer are maxed out. Its why I told that currently it is 128. But we may minimize for the release. Or just to notice that it is fine only with some good connection to all. And we don't like to minimize the features that was done with Il-2 data transfer comparing to other games. Instead we have some more features and some other features. Server will be shipped with the game. And some will be installed right with the release. |
#10
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Thank you for the reply.
![]() I have some questions that you haven't been able to answer in the past (too early in development). Might I ask if you can answer some of these questions now? Quote:
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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