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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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Scary how a lot of those fixes apply to me! Although, not sure if I want to use a beta patch especially since I use Impulse.
Does anyone know if it will work ok? I'm very curious how strong the new infernal dragon is since it will play a huge role in my demonish build. ![]() Also, how can it be compatible if you "lose" the goblin shaman? Maybe they mean nerf it. To be fair, there are too many orc units as it stands. Of note - This might revive the Paladin Class as a true powerhouse vs a shadow of the warrior class. - With favorite enemy working per-battle, this means a Paladin, using Paladins and Inquisitors will potentially OUT damage the Warrior by about 20% (since favorite enemy works per unit type, this is sort of a rough number). - Rune mages even stronger? - From what I read, it seems to make the rune usage more efficient. It is possible you need less runes to get their maximum capabilities. I never found this to be a big deal to be honest. I almost always have spare runes. - Goblins even stronger - Wow. Just wow. Currently my goblins are the most overpowered unit in my team, and now they are about to get stronger? ![]() ![]() - Orcs stronger? - OK. I won't complain as I am currently demolishing the game with both goblins and orcs. - Leaders stronger? - If they mean Orc Chieftain, yes. He seriously needs a buff. As it stands the Ogre is nearly a better fighter. - Infernal Dragon stronger - YES. I am not going to spend 60 mana for a piece of junk unit. Their saving grace is the +1 morale bonus for demons, but who the hell uses demons? (well I will in my next game haha). I hope they lower the mana requirements, but I doubt it. By end game, summons are almost never worth it compared to say phantom. ![]() I sort of miss beating White Kraken with a "weak" team and getting lots of relatively easy XP. ![]() Last edited by ckdamascus; 10-16-2010 at 02:07 PM. |
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