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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Well I hope DX11 Offers Oleg's team some performance improvement but not at the cost of eye candy. The promise of DX10 fell flat to be honest. Tesselation could be really help out with cockpit frames guages wheels etc at no extra cost depending on your hardware.
I will also be interesting to see how well multithreading and multicore could help out the simulation. That's no easy feat to pull off correctly. |
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#2
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Quote:
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#3
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An excellent update, it's looking very good! A question about clouds:
We can see that clouds cast shadows onto the ground and buildings, and presumably onto planes, vehicles, etc... But will clouds also receive shadows? If there are multiple cloud layers the top layer should cast shadows onto the lower layer. |
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#4
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Here is some pics i found of the english countryside...
![]() By furbs9999 at 2010-10-16 ![]() By furbs9999 at 2010-10-16 ![]() By furbs9999 at 2010-10-16 ![]() By furbs9999 at 2010-10-16 and here is a good one of the isle of wight... ![]() By furbs9999 at 2010-10-16 Now i know Oleg said the pic may not be a true image of the colours seen, we dont know time of day etc, but it is quite clear that the landscape should be alot darker with more green fields and dark hedgerows, and i dont see any lavender or bulish violet fields anyway....this is what i see everyday with my own eyes. now compair it with this weeks shot... ![]() By furbs9999 at 2010-10-15 Now...i have to say this is the only problem ive seen with the SOW updates, everything else looks like it will set the new standard for flight sims. Last edited by furbs; 10-16-2010 at 09:01 AM. |
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#5
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So did you read Oleg's reply about this or did you just not understand a word of it? It beggars belief. There are genuinely some people here that seem to be expecting real life with the imagery. I'm more interested in the FM and DM being accurate than whether or not the farmer has barley or potatoes in his fields. As somebody already pointed out the real gems of information are not from the shots but Oleg's commentary this week, very exciting future but obviously dependent on finance. It makes me want to buy multiple copies just in case!!! Last edited by Osprey; 10-16-2010 at 09:12 AM. |
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#6
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I understood what Oleg said perfectly well, he said we would have terrain far better than WOP/BOP and that the game would be cinematic. I believe him and i am certain that eventually we will start to see this. At the moment the terrain clearly still needs work and colour adjustment, Like Furby I live in England and spend every weekend mountain biking in the English country side, Olegs terrain is currently the wrong colours, see Furbs pics for the right colours. Other than that the update is excellent and thank you Oleg. Is it possible that we could have just one screenie in DX 11 in the near future.
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#7
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I don't think that any adjustment would bring about a positive comment from you
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#8
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The colours certainly are changing and developing from week to week. I think with the complexity of the lighting model it is a difficult task to get things nailed down perfectly.
I'll preface what I'm about to say by observing that I'm really pleased with this week's update and the obvious progression that is apparent. I'm also confident that things will keep improving. At the moment, I'd agree things are a little too pastel-shaded (though good point Spudkopf about the haze). Not so long ago it was looking over-saturated. With reference to the various photos posted (even bearing Oleg's caveats in mind), and from personal experience of the British countryside there is a certain 'vibrancy' to the greens in summer time that is hard to reproduce - it's all too easy to move into results that are too bright and over-saturated. I'm looking forward to Oleg presenting us with the final version - judging by this post he seems confident: Quote:
Also noticed that the trees seem to be integrated into the rest of the terrain much better now - we're getting there! Last edited by kendo65; 10-16-2010 at 10:27 AM. |
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#9
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Last edited by swiss; 10-16-2010 at 10:37 AM. |
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#10
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[QUOTE=Tree_UK;190135]the game would be cinematic.QUOTE]
In that case Oleg is both right and ready I still have to see one film that has all the colouring just right. Further more when I’m flying my glider over Europe the sight (distance) is less than what I see in de screenshots. But what I see I like a lot I'm somewhat of an illustrator and these pics while being rendered look fantastic it would be hard to get as good an result with an artist rendering. So, Oleg, my hat of to you. Niels Just so that people have an idea what my reference is you can have a look at some of my work http://www.dbag.nl/pagina13.php |
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