Quote:
Originally Posted by atlatea
I agree, to my experience, it's better to reduce their defense stat than to reduce their phys resistance with ghost sword as stated above.
Well, ghost sword only good againts ghost type units (ghost, ghost pirate, etc) and if you use physical dmg troops, for cyclops, knights, paladins, i'd rather decrease their defense than using ghost sword, unless you're planning to use the no retaliation set (which is very powerful if you use fast and damaging melee units, like horsemen and unicorn).
|
Right, anyone with a large amount of physical resistance is potentially worth while to use the ghost sword. Just do the math and away you go
Ah yeah, I forgot about them. Ghosts and the like have a whopping 50% physical resistance. So, reducing that by 25% is essentially increasing damage by 1/(1-0.25) = 33%
33% damage boost is finally worth it.
The game is just basic "best return on investment", so do the math and the path to victory is clear.
My problem with no retaliation is that, later in the game, you aren't necessarily likely to kill or cripple the stack enough to handle their normal counter attack. I think my opinion might change if I beef up stats like Caution, as I only had the full ghost set with my mage.