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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 10-12-2010, 04:49 PM
atlatea atlatea is offline
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Well, if you're paladin, your inquisitor can deal serious dmg, especially with inquisitor sword equiped, they easily outdamage hunter.

This seems odd, but ancient ent as a shooter does way more damage than hunter.
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  #2  
Old 10-12-2010, 05:01 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by atlatea View Post
Well, if you're paladin, your inquisitor can deal serious dmg, especially with inquisitor sword equiped, they easily outdamage hunter.

This seems odd, but ancient ent as a shooter does way more damage than hunter.
Precisely my point. If you go Paladin Class, you almost have to go inquistor and paladin to make use of the damage bonus. That is less flexible than a Warrior class, and a warrior class can still come close to outdamaging the Paladin class using paladins anyway.

Hunters have a pretty bad damage / leadership bonus, and require quite a few buffs to make it work and need 100% critical.

It is because they have no range penalty, so they are penalized by having a relatively bad damage ratio.

Ancient Ent surprisingly has a decent damage / leadership ratio.

If you just take them as is without buffs, the results aren't too surprising. You need to have telescopic scope to overcome the Attack/Defense Ratio gap, increase base damage to increase your Damage/Leadership ratio, and buff your criticals since the Ancient ent cannot raise criticals easily to 100%.

I tried doing a 'ranged unit' build using a Mage Class, thinking my double cast and super buffs would give me the flexibility needed, but alas, it failed in the later stages as I didn't have enough leadership.

Without the raw base damage, the buffs did not amount to enough.

Would you rather multiply 10 dollars by 2 or 20 dollars by 1.5?

Last edited by ckdamascus; 10-12-2010 at 05:04 PM.
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  #3  
Old 10-13-2010, 09:33 AM
atlatea atlatea is offline
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Err, even with telescopic sight hunter still lose to paladin class's inquisitor + inquisitor sword. Inquisitors does slightly higher dmg (not counting the dmg bonus from his bless thing). And to easily have 100% crit chance, you need to have 2 artifact slot.

Well, in my last game, i have several items that increase crit, so my inquisitor have about 80% crit chance too (the weird thing is they always crit at that rate), hunter always crit too but coz i have inq sword, hunter still lose in dmg output/turn.

Though if you have elven set + telescope (especially elven bow), hunter easily outdmg paladin's inq+inq sword, problem is i never got that bow even once since KB AP. Though elves is always my favourite race. Hunter and elf always my irreplacable team back in the KB the legend.

To my experience, inq sword always spawn, though from elven set, it's the crown that always spawn (why not the bow?), i often have 2 to 3 crowns.
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  #4  
Old 10-13-2010, 06:22 PM
shqiponja_hayabusa shqiponja_hayabusa is offline
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I have the hunters with the elven set + astral bow inflicting some serious damage, especially to animals. They outdamage the normal elfs, but they get beaten in damage by my other plant units of Royal Thorns and thorn hunters making use of the plant set of thorn crown +botanic diploma. So my army looks like this:
Royal Thorn + thorn hunters + Hunters + Dryads + Paladins = enemies don't make it to the 2 round
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  #5  
Old 10-13-2010, 09:11 PM
ckdamascus ckdamascus is offline
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Originally Posted by shqiponja_hayabusa View Post
I have the hunters with the elven set + astral bow inflicting some serious damage, especially to animals. They outdamage the normal elfs, but they get beaten in damage by my other plant units of Royal Thorns and thorn hunters making use of the plant set of thorn crown +botanic diploma. So my army looks like this:
Royal Thorn + thorn hunters + Hunters + Dryads + Paladins = enemies don't make it to the 2 round
Oh wow, that's one hell of a team.

Yeah, the thorn crown is an amazing buff

Are you playing Impossible Mode, No loss? How do you revive the plants safely? Or do you just teleport the paladins in to draw aggro?
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