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Real Warfare: 1242 New historical RTS game

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  #1  
Old 10-10-2010, 03:19 PM
Rody Rody is offline
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Yes old old chap, I log into TWC most of time, but I dont post much usually read topics, and I like your style of writing.

Cant wait for RW2, I started playing XIII century just a month ago, and the thing I like about it that is more simulation, Total war series going more arcadish, and every total war title since M2TW I search for mod to slow it down.

The things I wish to see in RW series in future are as following:
  • Some enhanced animations such as infantry charges, finishing & running in fear.
  • Sound enhancements.
  • Smooth camera movements.
  • More variety in faction units, and unique units for each faction.
  • More epic music.
  • For siege fighting (so far we saw just little) I hope there will be more than just trebechunts and siege towers.
As Mitra stated many changes required money and manpower, but some essiential points there shouldnt be ignored, the core of the game we have now is better then TW series in many aspects, just few small changes and the game will target much more audience.

I wish this game will sell more, so we can have better RW in future.

Regards
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  #2  
Old 10-10-2010, 06:06 PM
mitra mitra is offline
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They have in foresee new battle mechanics but because of time necessary of testing, they canno still release them: as far I know will be:

crossbowmen will move with the weapon loaded (now they load only when the enemy is in range)
a better effect of infantry charge in wedge formation (now is not much efficient only that of cavalry work well)
Friendly fire and difference between direct and indirect fire (when the enemy view is covered be other unit or obstacles)
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  #3  
Old 10-10-2010, 06:58 PM
Rody Rody is offline
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Quote:
Originally Posted by mitra View Post
They have in foresee new battle mechanics but because of time necessary of testing, they canno still release them: as far I know will be:

crossbowmen will move with the weapon loaded (now they load only when the enemy is in range)
a better effect of infantry charge in wedge formation (now is not much efficient only that of cavalry work well)
Friendly fire and difference between direct and indirect fire (when the enemy view is covered be other unit or obstacles)
I think the friendly fire going to change alot of gameplay tactics, especially in multiplayers, that will make most players turn off the fire at well mode most of time, cause, really the crossbowmen in the game in close range are extremly deadly. And thats a good thing in my opinion.
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  #4  
Old 10-11-2010, 02:32 PM
Brigadier Graham Brigadier Graham is offline
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Just to let you chaps know I now have my activation key.. the support chaps sorted it all out. thanks a lot everyone for you concern and advice.
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  #5  
Old 10-11-2010, 05:15 PM
mitra mitra is offline
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If you want see some multi battle on my youtube channel I have some videos:

http://www.youtube.com/user/mitraITA?feature=mhsn
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  #6  
Old 10-11-2010, 05:38 PM
Rody Rody is offline
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Quote:
Originally Posted by mitra View Post
If you want see some multi battle on my youtube channel I have some videos:

http://www.youtube.com/user/mitraITA?feature=mhsn
Nice videos mitra, but I wish if the sound was from the game itself
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