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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-10-2010, 06:54 AM
AndyJWest AndyJWest is offline
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Quote:
Only the parts that the player can see and only the details you can see is in the RAM at any given time.
This approach works for MSFS because it only needs to model a single aircraft. An air combat simulator needs to be able to model the details for each aircraft independently, or at least give a realistic approximation for such modelling - you can take some shortcuts where the action is well separated from human playersb but even using such techniques a simulation can only cope with a finite number of aircraft on a finite map. Not that I'd use MSFS as a good example of how to model even the limited world-representation it does...
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Old 10-10-2010, 07:06 AM
Peffi Peffi is offline
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[QUOTE=AndyJWest;188560]This approach works for MSFS because it only needs to model a single aircraft.QUOTE]

? AFAIK MSFS can have a multitude of aicraft in the sky at the same time. I still believe I am right about how big a map can be. If Oleg wants to cover Tellus to put in the game it is possible but it will take him a loooooooooooooooooooooooooooooooong time. How many airplanes that can be in the sky at the same time was not the question and is another question.

Last edited by Peffi; 10-10-2010 at 07:23 AM.
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