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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg,
Thank you for your dedication. I appreciate your work. I'm sure that when it will be out it will be the best video game ever, all categories. As far as the screenshots, they start to give a lively feeling of immersion in a real world. Cheers, Insuber Quote:
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#2
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If this sim gets any more realistic people will be afraid to fly in it
![]() Seriously, Oleg, you rock! Thank you for posting the updates so consistently. |
#3
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Thank you.
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#4
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oleg, why not just tweak saturation as a post-effect? to do it on texture level is a huge job i guess.
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#5
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![]() ![]() Hope to get the same with this project... but its more harder to to greater overal complexity... |
#6
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Thank you Oleg for the update! It's a happy thing to see the new screenshots every week!
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#7
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This is not a complaint, or a nitpick, just a question.
![]() Uploaded with ImageShack.us In this pic, you can see the difference in detail in the house texture. The top floor is more detailed than the bottom floor. This is usually a result of draw distance of Level or Detail (LOD) settings dictating the detail dropping off at a distance, like in the below shot. ![]() Uploaded with ImageShack.us As you can see, the detail in this shot is dropping off the further away you get from the building and the texture. My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself? Thanks. Last edited by speculum jockey; 10-08-2010 at 02:31 PM. |
#8
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dduff |
#9
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Sorry, where is such leaves?
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#10
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ha if i get you right you are pulling the overall colors of vegetation from an underliing orthophoto or from a custom painted map? ...thats brilliant! (lets keep this a secret
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