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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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![]() Back to your question - the Paladin has some great skills, and the Mind runes to use them. -Adrenaline is a very, very neat thing to have, and it works every round regardless of combat fatigue. Can make your slow units like Knights or Droids get to the enemy much faster. It's random, sure, but it's always nice to have. - Resurrection. It helps you minimize losses, plus it increases the Rune Mage's similar ability now! -Holy Armor (new skill) - Again, helps to reduce damage taken by your units, saving those 5-th level units from dying very often. -Holy Anger: Not only do Demons on Lava have less defense/attack now, but this great skill makes you gain mana and rage by the dozen on every hit you make against Demons and Undead! And you'll meet these enemies quite often! -The Power of Spirit - gives you Attack AND defense for less might runes then the Might skills. Two in one! -Neatness: free runes and crystals from those not needed items! Need I say more? -Persuasion/Voice of the Dragon: gives morale to troops you could not increase morale otherwise (neutrals, Demons) and what's more - frees up your artifact slots so that you can use better items instead of morale boosters. -Glory: Early on, Leadership is vital, and the paladin can take this the easiest. -Learning: Again, makes you gain XP faster, and a paladin can get this easier. Plus, the medals: Purifier is easy to get and raises defence, while Holy Warrior is again, not hard to get (I am level 9 and already have II. level) and makes Inquisitors/Paladins much more potent. The regalia artifacts the Paladin is so fond of can be quite usefull, but even if not, he can still use shields/belts/artifacts instead of them. |
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