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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-06-2010, 07:27 PM
Freycinet Freycinet is offline
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Join Date: Oct 2007
Posts: 696
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Quote:
Originally Posted by philip.ed View Post
My point is, the terrain we've seen looks worse than RoF, so if this is as high as we can turn it up without limiting the amount of planes etc then IMO this will mean that (in the short term) certain aspects of the game may not live up to everyone's expectations.
Of course, this may not be 100% true (as most of the game is still being worked on and will be post-release) so of course the terrain is by no means final. The same goes for the clouds too.
I don't think it makes a lot of sense to compare WIP images of SoW:BoB with the look of a sim already released. The info from the updates is way too incomplete to base anything on.

And again: how many planes can be in the air at once in RoF compared to SoW:BoB? What are the differences in draw distance? How much processor power is dedicated to AI tactics? Which after effects will be used? We lack so many elements of the equation.

I think it is completely valid to give factual criticism of spelling errors in cockpit instruments, remark on squadron code colours, note a wrong antenna position in a Bf-110, etc.

But I just think it is really difficult to conclude anything on general features such as look of the terrain, of clouds, etc, based on the very limited information we get from a few update screenies posted. We don't know the specs of the machine they are taken on, we don't know of any after effects, we don't know of the build, and more importantly we don't know how it will look in motion and whether a screenie is even representative. We're looking through a soda straw at a landscape scene, so what use is it to opine about it?
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