Quote:
Originally Posted by matsher
Thank you Baron... Artfully said.
Gentlemen... It is noted that most of you view wonderview with utter disstain.
And thats totally fine. No one is prescribing to you how you should fly the sim,
everyone finds their own comfort zone after some time. And it is not our prerogative to prescribe to others how they 'should' play...
What is important though, as IL2 lifers and experienced flyers, is to grow a new
generation of flyers and try and make it as 'easy' to get hooked on the Maddox
drug as possible... There will always be a purists way to fly as well as a casual way ... Just remember the first time you tried to fly IL2 ... Do you remember the pain and suffering you had to endure before some benevolent pilot started giving you a few tips here and a few tips there...
Now with that in mind... Can you tell me how you see my suggestion...
I have to say that XNOMAD's solution is massively simple and probably an excellent way to do it. It keeps the integrity of the cockpit view while providing some additional targeting information... Hmmm Nice one... I'll try and mock it up for you guys to see if it doesn't look too disruptive...
Please lets keep this going I want to collect the best solution for the next friday's update and hopefully present a very well thought out case to Oleg and Team.
Thanks for all the productive input, I feel we are really starting to get somewhere.
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Mkay... So here are a couple of mock-ups of Xnomad's solution - it's
pretty simple and eloquent ... It also negates the argument about lessening
FPS with the transparent cockpit having to render more 'sky'...
I have also added some direction and lead markers...
Notice how the direction and lead markers fade the further distance
away the target gets...
Tell me what you guys reckon...