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#431
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[QUOTE=philip.ed;186966]MD, that's exactly what I was talking about earlier. Obviously the bottom won't be ruler straight, but it's very defined. IMO the clouds in SoW just need to be tweaked in shape, and then everything is there for the game to have the most realistic clouds ever. Indeed, it'd be great to see the type of sun reflection on the clouds, as that is something that I've noticed is really strong when flying over clouds.
![]() ![]() as a rule clouds base are flat but how do you know that they are not flat in the sim? you complained but have nothing to show us as proof of what you see? i have not seen a pic that lets you see the base i think oleg knows about clouds ![]() |
#432
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Going to be hard to tell what we are seeing in all these work in progress screen shots we've been treated to, don't you think?
![]() I have every reason to believe, based on the trend line of all the screens that have been posted from the first "wire frame" renders of the Hurri to the latest shots, and all that has been said by Oleg, Luthier, and other members of the dev team, that SoW:BoB will be a ground breaking title, and set the standard for all air combat simulation for at least a decade. It's not about picking apart one or two screen shots folks. It's about the trend line, the distance travelled so far. I realize this is a hard concept for some to grasp, but grasp it you should.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#433
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Oleg,
You probably gave up reading this many pages ago but I'd like to add my appreciation for your efforts to provide an update despite the upheaval caused by the office move. The Wellington shots are magnificent, they really are photorealistic. I love being able to see the interior detail like the flare tube through the windows. The clouds look great too. Please don't be put off by a few immature remarks. Your posts are really valued by the majority of us here. Hope the move went well. |
#434
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In terms of flat cloud bases....Oleg has mentioned that many different cloud types are modelled and I'm sure that his knowledge of weather at least matches the attention to detail we see in the airframes.
I agree that this type of cloud formation is very common in Britain but the fact that we haven't seen it yet doesn't mean it ain't there. I think weather might be one of the items that is still being tweaked....it's pretty complex stuff if you think about it. As Oddball would say...have a little faith baby...have a little faith. ![]() |
#435
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No negative waves. ElAurens is right, you have to look at the trend, which is promising. Splitter |
#436
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![]() I actually think the weathering is not bad. On my last adventure to New Guinea, (July this year) I took a few photo 's of 'Bar Fly' a B25A-5-NA (SN43-4450) She's guarding the airport at Popondetta (North East coast of New Guinea) ![]() As you can see the lettering weathers differently to the body of the aircraft, possibly due to the different paints/application methods used to paint them(?) (bare in mind that this plane has been in the open for 67 years!) ![]() Oh! and here is me with a Bren Gun at Efogi. ![]() Cheers! Last edited by Skoshi Tiger; 10-03-2010 at 11:08 PM. |
#437
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Just for fond memories for you guys who were there this is from the first big movie competition that was help for old IL-2 2001. Here's the 3rd place winner "Fear"
Lighten the mood in here lol. http://s158.photobucket.com/albums/t...rrent=Fear.mp4 |
#438
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![]() You make some interesting and useful posts in there forums, this is not one of them. Take it up on PM with him or something, or petition the mods to ban him, put him in your ignore list, whatever, it's your business and not ours. In short, and i say this with the best of possible intentions and no ill will at all directed towards you... Dude, we don't care ![]() Back on topic, Quote:
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#439
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i think that is probably one of the best real life photo's posted here yet, showing the combination of fields and pockets of dense woodlands that is typical for the south of england (but this photo being from surrey instead of kent)
by all indications in this weeks oleg screenshots, his current ingame performance can display this level of detail from higher altitude (? but we havnt seen medium altitude yet). the low level screenshots from the last month or 2 however show only a very sparse tree cover on the ground, with a few shrubs and hedges sparingly placed at field boundaries, and near some roads (rather then the typical continues hedges that are present in real life scenery) so the real questions this raises: - were olegs low level previous shots done on the medium level pc he/luthier previously mentioned in another thread, and will we be able to get the high density tree-cover/hedges for low altitude eye candy when running a high end current pc at 1920 x 1200 screen rez ? - or is the sparse hedge/tree cover on a maxed out high end pc, and will the new gfx engine in oleg's current build only be able to show it in a year or 2 with newer/better/faster pc's ? either way, i dont think its a show stopper or warrants further delays. with the effort/time spent on it so far the most important factor is how many features he can include in the core of his new engine, because that will determine how much it can improve/expand in the next 5 to 10 yrs imho |
#440
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