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Technical problems and solutions Questions and solutions |
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#1
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Thx for the answer guys!
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#2
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The Sniper Set affects:
Skeleton Archer, Archer, Cannoner, Goblin with the Catapult, Elf, Pathfinder, Goblin. Pathfinder = Hunter. The description is a little misleading as it clearly affects more than just "archers." It probably means a subset of projectile users, as indeed the goblin uses axes. |
#3
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Now those little bastards are gonna be even stronger? Seriously the devs wanted to make a mega-goblin or something that they have made they way too strong?
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Time to become an active member!! King's Bounty for the LOLZ!! |
#4
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Goblins was my 4th candidate archer when I was going the 100% critical build. Hunters Elves Bowmen Goblins Paladin I ended up using a Royal Griffin as my "interdictor" unit though. Seems like the strongest archer builds are 3 archers, one interdictor, one paladin. Heck, Unicornxp beat the game with goblins, goblin shaman, catapults, royal griffins, and paladins. I wanted to avoid a repeat of the super sniper build though, but the template seems apparent. ![]() |
#5
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The description says:
A big belly beer keg. +1 Morale to all dwarves in the army big problem: those 2 types of droids don't seem to get +1 morale allthough they are dwarves. Maybe a fix in the upcoming patch? I've just tried this in Champion of the arena. |
#6
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#7
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It is possible that droids, as a side effect, can never be affected by Morale, which overrides the "Dwarven Race Morale boost" factor. In fact, I think it lead to strange bugs where if you used droids, that army "slot" would be forced into a neutral morale, even after swapping the droids to another army "slot." Yeah, you don't see them drink ale, and, the AI on those Droids are not enough to simulate happiness yet. ![]() |
#8
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![]() And it's not the only item with morale specs that doesn't work properly. These problems appeared with KB:AP' new units and artefacts. Last edited by Mandea; 11-02-2010 at 12:38 PM. |
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