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Technical problems and solutions Questions and solutions

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  #1  
Old 09-23-2010, 01:04 PM
Wisely Wisely is offline
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Some bugs have caught my eye before but never realized (unless it was my imagination). Like unit turns ending automatically, and incorrect status effect length.

Hope this game will be polished soon.
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  #2  
Old 09-23-2010, 04:47 PM
dopeydave dopeydave is offline
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Default Moral Issues By the Tons

Hi i have been playing and only real issue ive had are shit loads of moral gltiches
Basically it someties works sometimes doesnt sometimse certain modifiers dont work then next day they will
Its weird sometimse ill have 2+human morale artifacts equpied then say griffans and then some times the guardsmen will just get the +1 from griffan somedays all 3 then somedays teh 2 only, also ive noticed that say i ahd all those and none were working at all if i move the guardmen to a different slots sometimes different modfiers will come back in the dif slot , but then i move it back and it doesnt work again, and it would happen with multiple human units Example slot 1&4 the morale bonuses are working but slots 2,3,5 arent, I konw theres nothing negating from them im not switching in teh reserves at all just moving the main 5 units around and this happens , i have a felling that i may think that theres an orc still in that slot if i moved a human there after i just had a orc there and it locks that value into the moral code, so then thats why that slot wont work for morale but then the other ones will cause there was a human there at the slot, so yah i think somethings locking up the Race value in the code but im no big programmers so hopefully u guys figure this one out its getting very agrivation supposed to be having +3 morale on all my troops and not getting anything, IF you have any questions email me at dopeydave@live.com im have a high tech knowledge and some webspace if u ened me to post any debugg file or dx diags.'

Btw it happens with many artifacts not just a couple, and many other bonuses from units, like the guardmand commander one doing same thing sometimes, the Royal griffan with the guardsman bowsmen is nteh only one ive had the least amount of problems with for some reason that one will still show when the artifact ones dissapear, but its still does come and come just not nearly as often as all the others , a cpl artifacts i treid were the royal dress i think the one that upgrades to princess dress and then the Portrait taht u start the game with.

UPDATE
I think it may have something to do with the droids nows that looking at it more since they have the no morale attribute, but i did notice that i think it may just be only the artifact bonuses not working when this happens not the unit morale boosts.

And the fools hat (+1 Morale to all units in army) is not working for anyone except humans, well at least not working for royal griffans, engineers (all i tested so far , worked with guardmen, inquistors tho)

Last edited by dopeydave; 09-23-2010 at 09:33 PM.
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  #3  
Old 09-23-2010, 04:57 PM
dopeydave dopeydave is offline
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Oh and to not if i restart the game completeley, "exit to windows reopen load game" it will fix it again temporarily i i think its something with moving units around in army but i dont know, Also u cant just exit to menu and reload u gotta exit game out completley.
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  #4  
Old 09-23-2010, 11:04 PM
bgui424 bgui424 is offline
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Default Bug with assassins

So the new assassin skill which increases dmg when they kill with backstab or crit shows up fine, but when the list gets too long in terms of units, the game crashes out whenever you run over it to check what you get units you have bonus to, the game crashes out completely. This is the steam version.
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  #5  
Old 09-24-2010, 11:28 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by bgui424 View Post
So the new assassin skill which increases dmg when they kill with backstab or crit shows up fine, but when the list gets too long in terms of units, the game crashes out whenever you run over it to check what you get units you have bonus to, the game crashes out completely. This is the steam version.
This bug is fixed in the latest hotfix. It should be already available for Steam users.
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  #6  
Old 09-29-2010, 02:36 PM
pol pol is offline
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Quote:
Originally Posted by Nike-it View Post
This bug is fixed in the latest hotfix. It should be already available for Steam users.
After I gave Jimmy Kraud potion to healing his scars he went speechless. No more dialogues were showing on his list, it went completely blank.

As I have Steam version, by any luck accident, wasn't that fixed in too?
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  #7  
Old 10-28-2010, 02:37 PM
di410733 di410733 is offline
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Quote:
Originally Posted by pol View Post
After I gave Jimmy Kraud potion to healing his scars he went speechless. No more dialogues were showing on his list, it went completely blank.

As I have Steam version, by any luck accident, wasn't that fixed in too?
I have the version off of the 1C website, and have applied hotfix #1 and still see this problem. Does anyone have a guess at what the 4 empty dialog spots might be? And has anyone heard of a "hotfix #2" in the works?
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  #8  
Old 11-03-2010, 12:26 AM
Wisely Wisely is offline
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Default champion.kfs -> .zip -> eng_items.lng = Duplicate text!

Just wondering what is the exact "Modified date" and "File size" in bytes of this file on anyone's computer? I think I got an outdated version. Is this normal? If not, I would like a replacement with the file attached as a zip file.

If you compare it with defender.kfs and orcs.kfs, they fall within September 2010, while champion.kfs for some reason is still August 2010 before the release of Crossworlds. I think this might help an issue I am having as it seems the game doesn't take advantage of multi-cored CPUs, and only a fast single core according to Task Manager and http://www.cpubenchmark.net/high_end_cpus.html


Here's location of the file: \Program Files\1C Company\King’s Bounty Crossworlds\sessions\champion

EDIT: Nevermind... I have finally solved the problem regarding COTA campaign switching/loading slowly! The fix is to get rid of all the duplicate information (leave only the ones that have a description of the item). This fix should help people with weaker processors especially on laptops, or don't feel like upgrading their computers yet. The original eng_items.lng is >1MB. It has to be of a file size of less than 1MB for your CPU to handle it.

Just extract it, edit, save changes, move modified "eng_items.lng" file back into the .zip file, then change the .zip extension back to "champion.kfs". You can also delete the eng_items.lng file entirely, but is not recommended. Remember replacing eng_items.lng is optional since it is not required during gameplay as loc_ses.kfs also have those files as well, but it may still be required for the editor or for certain item labels.

And it seems the Armored Princess editor handles the champion.kfs pretty well after you delete the app.ini file, regardless of what CPU you have. It must have something to do with it changing sets ~session "addon" to "base" and sets ~main_menu_form "start" to "arena". Doing this seemed to have ignored the use of the eng_items.lng file in loc_ses.kfs, reducing the amount of loading and CPU stress.

I will report if the campaign runs correctly as intended... K, everything is working including item labels. I will release the fixed campaign.kfs soon...


*Instructions*: Rename champion.kfs.zip to champion.kfs. Start -> Run... -> Type \Program Files\1C Company\King’s Bounty Crossworlds\sessions\champion Press Enter. Copy & Paste then overwrite the old .kfs file. Changes: Removed duplicate entries in the eng_items.lng file to allow for optimization. This fixes issues with game taking long to switch or load the Champion of the Arena campaign on slow CPUs.

Update: Added fixed version... I accidentally removed some "itm" entries (//==== are comment marks) in the eng_item.lng file due to it being scattered elsewhere, away from the correct location. This seems to had made no difference since it doesn't belong to the COTA campaign (some are though). All entries are rearranged now in the correct order.
Attached Images
File Type: jpeg champion.jpeg (377.7 KB, 35 views)
Attached Files
File Type: zip champion.kfs.zip (5.83 MB, 43 views)
File Type: zip champion.kfs(fixed).zip (5.83 MB, 44 views)

Last edited by Wisely; 11-06-2010 at 09:23 PM.
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  #9  
Old 12-20-2010, 09:38 PM
Bombermans Bombermans is offline
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Quote:
Originally Posted by pol View Post
After I gave Jimmy Kraud potion to healing his scars he went speechless. No more dialogues were showing on his list, it went completely blank.

As I have Steam version, by any luck accident, wasn't that fixed in too?
I have Steam version too, and I also have this problem. I can see that it was reported on the 28th of October. D:

Isn't yet there any way to fix it? DDDD:
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