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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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I can´t find any texture or file refering to brakets, targeting boxes, selection squares or something like that. Damn, it´s the only thing i´d like to mod and it could be hardcoded. They are inmmersion killers for me. The engine trails are enough to know if a ship is friendly or not.
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#2
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Possibly. There's a selection_mark.dds but that refers to the bounding around items being tractor beamed. The lines connecting source to target are in helpers.cfg and maphelpers.cfg; you'd think they'd dump targeting brackets in there too since they're so similar (right down to RGB colour spec), but unfortunately no. Might try looking around those scr definition files in \Data\GUI\.
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#3
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ahhg, i almost had it. the ai.ini file has one parameter called frameWidthMin. changing the values, i can modify the size of the frames, but not get rid of them. not even putting -1, 0, or a big number to send them offscreen. there are limits.
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#4
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muahahaaha. That file was in russian, so i didn´t understand that two lines changed the behaviour of the frames. Now they are gone.
;ìàêñèìàëüíûé äèàìåòð êîðàáëÿ, ðàìêà äëÿ âèäèìîñòè âêëþ÷àåòñÿ ñ ïðîçðà÷íîñòüþ ;ïðîçðà÷íîñòü ðàìêè ñíèæàåòñÿ ñ óìåíüøåíèåì äèàìåòðà diameterVisibleMax = 1; ;ìèíèìàëüíûé äèàìåòð êîðàáëÿ, ðàìêà äëÿ âèäèìîñòè âèäíà áåç ïðîçðà÷íîñòè diameterVisibleMin = 0; By the way, while looking for this, I´ve found the way to reduce the FOV (no more fish eye effect). Now this is a more realistic game. Love it. |
#5
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Reduce the FOV how? Btw congrats on the frame thing, I didn't realise it was referring to the targeting brackets.
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#6
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In the main.ini:
FOV = 70 At least for a 16:10 monitor, 70 is ok. |
#7
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Google translation
And has a maximum diameter of the vessel, the frame seems to be included with the transparency ; Frame transparency decreases with decreasing diameter The minimum diameter of the vessel, the frame is visible for visibility without transparency |
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