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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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My problem over here in WA is that it takes an extra week or two for new sims to get into the shops compared to you guys on the East Coast. Do you know how hard that is to take! It would drive a man to buy the game off the Internet! cheers! |
#2
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I think the difference between the boats and the vehicles is a matter or priorities, which was between the lines I wrote.
You are much more likely to take a closer look at a combat vehicle or user-placed object, either through your targeting pod or with the external camera than some random traffic vehicle like this boat. Still I have no doubt that SoW will soon look as good as DCS, in some parts maybe even better. Let's not forget that these two simulations have two completely different origins: Because DCS is based upon the largely modular engine from LockOn, which again is based upon the experiences, data and engine of Flanker, we see a constant development and improvement of an existing sophisticated engine. Oleg is doing the same thing, just that he's at the beginning of his modular engine, because the old IL2-engine was not enough modular and flexible to allow a similar evolution. IL2 simply has grown too far beyond its boundaries. Given todays possibilities in programming and computing, new insights and the experience based from the successes and weaknesses of IL2, I bet that SoW will improve even faster than DCS, once the engine is completed as the solid basement. That's why I don't think we can compare the two sims in any regard and I also don't think they compete with each other. Last edited by Feuerfalke; 09-21-2010 at 12:59 PM. |
#3
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I guess I should have put more thought into my thread title. Both title will will a completely different niche in the market. Cheers! |
#4
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I think the title is okay.
You are free to have your own opinion and if you think it may be a competitor, that's fine. I think there are much worse titles and posts on this forums - LOL |
#5
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S!
Gonna get that A-10 sim for sure. One of the very few jets I like. Do not see it as competition to SoW as they are so different. In the contrary it is good to see some still produce high fidelity flight sims in the world where "boom headshot" sells more ![]() |
#6
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I'm sorry but the smoke doesn't look right...the grass doesn't move and the colors look to bland.
![]() Where are the "nit-pickers" when you need them... ![]() |
#7
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Nice of you to point out problems with a game clearly under development. But hey to each their own. I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly. |
#8
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He's just pointing out the irony of those picking at the SoW updates...also a WIP
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#9
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Sorry didn't see the joke in it...
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#10
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- Will this wind effect rising smoke columns? - Will this wind effect the trajectories of the bombs we drop? - Will we need to take into account wind when we're shooting our MG's/Cannons? At the moment we just don't know. If it will have an effect, any indicators of wind speed/direction will be invaluable. Though not noticeable at altitude, at least correctly moddled moving grass will tell us about crosswinds when we're landing. If it's not correctly modeled we are probably better off without it. One of the problems we've got is that there is so much we just don't know about the SOW. A few videos of SOW might help us answer those questions (or raise a few hundred more!!!). I guess there will be alot that is hidden until the release. Cheers! |
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