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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 09-19-2010, 04:16 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by tityus View Post
The visual quality of those pics are much better than what I expected... no doubt.

Every time I follow a thread here, I'm reassured that guys posting are so far ahead of me, regarding their ability to discuss details of WWII period and related knowledge, that I often refrain from posting - as I would hardly add something new - I keep merely reading.

However, as I'm not able to tell what type of jacket pilots used or what shade of plane markings were current, I tend to focus on what I easily notice: the simulation aspect.

The simulation aspect of the flight simulator genre is what really attracts me and some that I fly with.

I have some questions in the line of:

- will ALL gauges work? As in, when a flag of a hit box is set and damage occurs, is it readable in the gauges.

- will one be able to interface with 3rd party peripherals/instruments, so cockpit builders can fly their creations online (sort of a devicelink online)?

- could system failures be scripted in the mission, so more interesting missions can be written?

- will it have a training mode where student and instructor can watch the same, online, and knowledge be transmitted more efficiently? Share control when needed.

and many, many more...

For those I can't find an answer around.

I better stop because the idea is not to create noise in the thread, but, just in case developers have some answers for the anxious simmer out there, I've wrote...

té mais
tityus
Take this with a grain of salt, as i'm just going by memory here. Some of what i say might be inaccurate or unconfirmed and some is just conjecture based on putting together different things we've been told at various points in the development of the sim. In short, i just put 2 and 2 together and see what is a reasonable conclusion, but this is by no means official data. Here goes.

I don't know about the gauges, but i guess that most of them will work correctly. As for the gauges registering damage and helping you judge the situation of your aircraft (because that's what gauges are for in reality), i think this is a part of the new damage model. So for example, if your oil lines are hit your oil pressure gauges will probably start dropping.

Devicelink improvements have been talked about by the developer team, so i guess that what you say is going to be possible.

As for scripted failures now. There was talk about a difficulty setting for single player/offline flying that will present random failures depending on how you use your aircraft in the campaign, but i don't know if it's confirmed or any other details. As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.

Finally, this is the only part that i can safely say has been more or less confirmed. We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online. I think this is also possible for other multi-crewed aircraft, so for example some people could fly as gunners in a bomber.
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