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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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#2
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Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel. A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit. |
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#3
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No need for a virtual pilot to get in the way of the gauges. I can see my own legs and arms in my peripheral vision.
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#4
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While having the pilots body would be good for movie makers, I'm not sure that I'ld use it too often. ( unless the effect was so good I couldn't play without it on!) Cheers Last edited by Skoshi Tiger; 09-10-2010 at 06:36 AM. |
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#5
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I'm wondering if their will be some way of camouflaging targets? During the Battle of Brittan, England went to great measures to hide some of their airfields, factory's and other sensitive installations. Will camouflaging be modeled in the game? For example...as the "time line" progresses will we see (or not see) hidden airfields appear, and will sensitive factory's suddenly be camouflaged as row houses?
I'm sure their is much documentation on this subject... |
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#6
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@nearmiss
of course i am serious. The workload for a fighter pilot was much to easy in il2. The different workloads in different planes have a great influence to the sa of the pilots and so also to the outcome of dogfights. I want as much simulation as possible, the trend to arcadish shortcuts is imho wrong. But i shure hope there will be servers for all levels of realism so everybody will be satisfied.
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#7
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Once you get to combat, it's going to be stick, rudder, throttle, prop pitch, and trim. Oh, and trigger Obviously those are guesses on my part, but it's the only thing that makes sense. A lot of people are not going to be into the "simulation" part of the "boring" stuff, like engine starts, fuel balance, or even stopping their wheels from spinning before they raise the landing gear. Then again, some of us (me included) want it all if possible. Nearmiss and those that play like him won't have much of an advantage in combat. He just doesn't much care about how to really start a P39 compared to a BF-109, at least not every single time he flies. I think that's what he was trying to get across. I know from flying other pure flight sims that the first few times, I want to go by the checklist and "learn it". Once I do, I want to switch over to starting quickly so I can get into the air and have some fun. So even I want both options. Unless, of course, I am missing something and "script monkeys" (the derogatory term) are going to get some sort of huge advantage in combat. Splitter |
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#8
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#9
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Lakes and harbours were camouflaged to throw off navigation. In FMB it can be imitated. Even Boeing camouflaged the factory: http://www.taphilo.com/history/WWII/...ing/H302-5.jpg |
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#10
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Yeah im liking that too
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