Quote:
Originally Posted by Feuerfalke
I'd like to take the chance to say that I'm really glad we have so many software, QA and marketing experts on this forum.
Thank all of you.
|
Not experts, just excited people running comparisons with games that are older than IL2. From that point on, it's just like people betting on horses or football.
Some think that PC processing power scales well with complexity, so they consider it possible we'll get massive formations just like it was possible in older games like EAW and Falcon. If processing power and complexity scale evenly (and only then), it means that 100 planes on an old PC with old graphics would be just like 100 planes on a new pc with new graphics.
Others think it doesn't scale evenly, with complexity being added faster than processing power can keep up, so we'll get reduced numbers of aircraft on screen.
Finally, some go by what IL2 has shown us, which is a realistic and middle ground solution: medium on-screen traffic on release, which is increased as faster hardware becomes available. That's pretty much what i expect to see as well.
I don't expect 200 planes on screen when it's released, but with multi-core optimized architecure it would be cool if an i7 could do 50-100. Who knows, maybe they'll devote an entire core to the AI logic? Then, as the years go by and expanasions arrive to run on faster hardware, we might reach the massive scales again.