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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-14-2010, 04:27 AM
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zapatista zapatista is offline
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Originally Posted by JG52Uther View Post
Is my perception off? The crew of the Ju88 and Hurricane pilot look too small to me.
i noticed that to in the last set of screenshots but wasnt going to mention it. from previous comments from oleg on this it is a compromise they made while resolving a "collision bug" (if the pilot is modeled real proportional size, currently he pokes occasionally through the aircraft cockpit skin "boundaries" when he moves). if having the smaller crew is a short term compromise to get around this at the moment and will be fixed in one of the early patches, then i dont see it as a reason to cause current additional release delays. oleg also stated the 1e person view from the cockpit is visually correct and doesnt reflect having a "shorter" pilot.
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  #2  
Old 08-14-2010, 04:58 AM
dflion dflion is offline
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Thumbs up Great Pics - Map insert very interesting.

Great pics Oleg, the detail is fantastic.
I was particularly interested in the map insert. I got out a very old copy of a USAF map of England and Europe and instantly saw the accuracy of your map depicting the coastline and topographical features around Eastbourne and Hastings.

The bf110's tangling with a flight of Spitfires with an airstart. The map detail is going to make a huge difference when creating accurate missions/campaigns. Throwing in your upgraded weather/wind changes, we will really have something going here.

I would be interested in getting a bit more detail on the in-flight map, particularly if any pilot can change his course while flying? Will orders and requests by pilots that are approved (by radar control or squadron leader), automatically give the pilot permission to amend his map flight bearing. Can the leader change his AI aircraft bearings in flight to take advantage of an unexpected situation? If you are not a leader and your aircraft is badly damaged can you seek permission to amend your map bearings in-flight to find the nearest airfield without being 'yelled at' by the leader?

These are just a few things you cannot do with the current IL-2. I could go on with a lot more questions - it would be very good if you could give us some answers on these questions, if you can! I apologise if some of these questions have been covered on previous forum topics.

DFLion
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  #3  
Old 08-14-2010, 07:42 AM
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furbs furbs is offline
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another very nice update!...the first pic is almost photo real.

but couple of things i noticed...

fire and esp the smoke looking better but to me the fire does not look like its coming out of a plane moving at 200mph... the fire and smoke should be alot thinner at the start and looking more like a fire being pulled back in a very strong wind.

nice update..things moving along...but to the people who say its looking almost ready...have a think about what we have seen and compare it to what we havent seen...

fantastic looking planes.
the best looking cockpits ever.
average landscape but very WIP(to me)
very WIP effects...smoke, flame.
very nice ground objects.
average clouds(WIP).
fantastic lighting and shadows.

to what we havent seen...

Sqd take off and landings from a working airfield.
Aircraft sound.
Finished landscape seen in full detail and at high res with AA, AF.
Rivers.
Bad weather, overcast sky, night time.
How radar will work.
Working GUI.
SOW website.
System specs.
Any aircraft crashes showing physics model.
Sound of coms between pilots or ground control.
Anything showing how the single player will work.
Anything showing how MP will work.
finished coastlines.
Anything being bombed...or bomb damaged buildings...craters.
Bombsights...and how level bombing in formation will work.
Anything showing how being injured will be shown and how it will affect pilots.
Ground straffing.
Anything showing how the good the AI is.
More than 10 planes in the sky at one time.
Finished clouds.
anything in DX10???...but def nothing in DX11.
Explosions.
Cities(london).


and im sure there are many others...but it shows we still have a long way to go i think...unless Oleg is holding all this stuff back

after thinking about the list...i would guess Q1 of 2011 for a release at the soonest.

Last edited by furbs; 08-14-2010 at 08:02 AM.
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Old 08-14-2010, 08:45 AM
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smartarse
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  #5  
Old 08-14-2010, 10:36 AM
JVM JVM is offline
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Originally Posted by furbs View Post
another very nice update!...the first pic is almost photo real.

to what we havent seen...
France and Belgium and anything in it...
you know, the other half of BoB...
where the Bleinheim were (trying to) to bomb targets, then barges...
where they were many airfields all these pesky bombers, stukas and fighters were taking off from, and desperately tried to come back to...
where the Germans established railways Kanonen batteries and bombed England...and the Kanal...during BoB (to the great annoyance of the British authorities)

etc etc

JVM
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Old 08-14-2010, 10:52 AM
krz9000 krz9000 is offline
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i hope this game gets steamworks integration as drm. it would give the game phaenomenal international distribution and a solidpirate protection... pls oleg consider it at least
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Old 08-14-2010, 03:14 PM
fireflyerz fireflyerz is offline
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i hope this game gets steamworks integration as drm. it would give the game phaenomenal international distribution and a solidpirate protection... pls oleg consider it at least
WHAT... are you mental
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  #8  
Old 08-14-2010, 11:40 AM
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Bloblast Bloblast is offline
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Originally Posted by zapatista View Post
i noticed that to in the last set of screenshots but wasnt going to mention it. from previous comments from oleg on this it is a compromise they made while resolving a "collision bug" (if the pilot is modeled real proportional size, currently he pokes occasionally through the aircraft cockpit skin "boundaries" when he moves). if having the smaller crew is a short term compromise to get around this at the moment and will be fixed in one of the early patches, then i dont see it as a reason to cause current additional release delays. oleg also stated the 1e person view from the cockpit is visually correct and doesnt reflect having a "shorter" pilot.
Well I must say that I personally prefer a pilot with correct size with less movement to prevent a collision bug.
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Last edited by Bloblast; 08-14-2010 at 12:30 PM.
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  #9  
Old 08-14-2010, 12:51 PM
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zapatista zapatista is offline
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Originally Posted by Bloblast View Post
Well I must say that I personally prefer a pilot with correct size with less movement to prevent a collision bug.
i suspect it might not be that simple of a choice. it is possible that limiting the figure's movement inside the cockpit, by for ex placing more severe movement range limitations on the limbs, would result in that same figure being more limited in movement in other activities. like when walking around on the ground, or bomber crews moving around while handling heavy guns

all this is just speculation of course

but there comes a time when perpetual bug fixing might delay or delay a project, having lots of requests on minor issues like this to get them fixed instead of just waiting for a later patch might be better imho

i recent looked back at the last 9 months of update reports on foobar's website, and its easy to forget how amazing some of the previous screenshots were, i think no matter what minor issues are unresolved just before release time, we're in for a great new sim. would just hate to see it get bogged down in perpetual fixes that are not critical to initial game play and commercial success.
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  #10  
Old 08-16-2010, 10:11 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Bloblast View Post
Well I must say that I personally prefer a pilot with correct size with less movement to prevent a collision bug.
We have perfectly correct size of crew. Everything in right scale.
Crew is 175 cm.
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