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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 08-11-2010, 02:53 PM
Minecontrol Minecontrol is offline
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Join Date: Aug 2010
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I know this is not a wish list thread but i would suggest as a unit...

Archlich 22500 leadership. 300 HP. Immune to magic damage, 65% phys res. 125 def, 100 att. It's strength comes from it's magic spells which regenerate. Including Antimagic Corona (magic shield for all units), Protection from Good (troops take less damage from good units), Protection from Evil, and a massive cloud damage spell that persists, doing death magic to all within, maybe even a few more specials.

Make it very rare, so that the player is rewarded if he is lucky enough to come across it and make it destroyable too (because it is clear the game becomes trivial if any super tank monster were to be introduced - the computer AI had a hard enough job killing one red dragon tank in AP).

Then maybe introduce Chronomancers, also very expensive (approx 5000 Leadership), with the ability to 'turn back time' one charge and they do astral damage and their attack temporarily slows the enemy (because the manipulate time). Instead of restricting their special turn back time based on leadership - instead have it so that if you have 1 you can only use it on lvl 1's, 2 for lvl2's etc.

Ah... playing around with the mechanics of the new game sounds like great fun, i almost envy the designers.
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