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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-07-2010, 01:05 AM
Fearless_1 Fearless_1 is offline
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The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.
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  #2  
Old 08-07-2010, 02:00 AM
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proton45 proton45 is offline
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I think this update looks flat out "fantastic"...

By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is.

Thank you...
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  #3  
Old 08-07-2010, 02:29 AM
Chivas Chivas is offline
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Originally Posted by proton45 View Post
I think this update looks flat out "fantastic"...

By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is.

Thank you...
I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive.
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  #4  
Old 08-07-2010, 09:24 AM
JVM JVM is offline
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I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive.
And yet we saw nothing from the German side...The undertaking for the French(German) side will be no less immense...the airfields alone are so utterly different from the english ones that I really would like one of those soon...no to mention capes Griz-Nez and Blanc-Nez!!!

JV
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  #5  
Old 08-07-2010, 11:51 PM
Freycinet Freycinet is offline
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The undertaking for the French(German) side will be no less immense...the airfields alone are so utterly different from the english ones that I really would like one of those soon...no to mention capes Griz-Nez and Blanc-Nez!!!
JV
I'm going there for a day visit tomorrow, in ten hours' time!
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  #6  
Old 08-08-2010, 01:11 AM
hellbomber hellbomber is offline
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so i guess a September release, for the BOB anniversary is obviously scrapped, guess it'll be 2011 now.. and then 2012, and then the world ends
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  #7  
Old 08-08-2010, 06:50 AM
zaelu zaelu is offline
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so i guess a September release, for the BOB anniversary is obviously scrapped, guess it'll be 2011 now.. and then 2012, and then the world ends
I am too afraid that is the case. So much "graphic engine" changes and not having even the SoW BoB site going... plus the IL-2 4.10 delayed like forever... is a good sign 2011 and beyond is the target.
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  #8  
Old 08-08-2010, 08:00 AM
ramstein ramstein is offline
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so i guess a September release, for the BOB anniversary is obviously scrapped, guess it'll be 2011 now.. and then 2012, and then the world ends
I supose in 10 years Oleg wll tell us the real story of what happened to BOB, whether or not it ever gets released. I bet some bad things happened and it almost fell apart several times.. it's probably spent most of it's time on the back burner and life support..
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  #9  
Old 08-07-2010, 06:52 AM
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LukeFF LukeFF is offline
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Originally Posted by Fearless_1 View Post
The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.
It.

is.

WIP.

Why is that so hard to understand?
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  #10  
Old 08-07-2010, 07:14 AM
airmalik airmalik is offline
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Originally Posted by LukeFF View Post
It.

is.

WIP.

Why is that so hard to understand?
Please give it a rest. Telling people it's WIP repeatedly is even more annoying.

In this case, I doubt the textures will suddenly become more detailed and less blurry close to release considering that artists create all textures in much higher resolutions than they end up being used in the game. The developers seem to have chosen the level of detail they want in these ground objects to balance rendering speed/resources used. If you recall, the same objects displayed outside of the game engine had higher resolution textures.
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