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#1
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The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.
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#2
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I think this update looks flat out "fantastic"...
By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is. Thank you... |
#3
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#4
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JV |
#5
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#6
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is. WIP. Why is that so hard to understand? |
#7
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Please give it a rest. Telling people it's WIP repeatedly is even more annoying.
In this case, I doubt the textures will suddenly become more detailed and less blurry close to release considering that artists create all textures in much higher resolutions than they end up being used in the game. The developers seem to have chosen the level of detail they want in these ground objects to balance rendering speed/resources used. If you recall, the same objects displayed outside of the game engine had higher resolution textures. |
#8
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2x or 4x aa will fix most of the problems, id say about 20% smaller for all trees would be good
i guess the indiscretion is understandable although i do wonder if Olegs team is working inside the Chernobyl with mutant trees ![]() Last edited by hellbomber; 08-07-2010 at 07:54 AM. |
#9
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How do u know that, maby its the houses thats to small? Like some others have said i can look out from the second floor window and look UP at a gigantic cherry tree in my garden. Thx for the update, coming along nicely and when people get their hands on BoB and relize it will look awsome in DX11 with AA and AF and have thire pc`s for lunch on high settings there will be hell to pay Luthier....be warned. ![]() |
#10
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I missed some anti-alias. For a hurry beta image is pretty fine. Congratz for the good work. |
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