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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-07-2010, 01:05 AM
Fearless_1 Fearless_1 is offline
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The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.
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  #2  
Old 08-07-2010, 02:00 AM
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proton45 proton45 is offline
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I think this update looks flat out "fantastic"...

By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is.

Thank you...
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  #3  
Old 08-07-2010, 02:29 AM
Chivas Chivas is offline
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Originally Posted by proton45 View Post
I think this update looks flat out "fantastic"...

By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is.

Thank you...
I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive.
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  #4  
Old 08-07-2010, 09:24 AM
JVM JVM is offline
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Originally Posted by Chivas View Post
I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive.
And yet we saw nothing from the German side...The undertaking for the French(German) side will be no less immense...the airfields alone are so utterly different from the english ones that I really would like one of those soon...no to mention capes Griz-Nez and Blanc-Nez!!!

JV
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  #5  
Old 08-07-2010, 11:51 PM
Freycinet Freycinet is offline
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The undertaking for the French(German) side will be no less immense...the airfields alone are so utterly different from the english ones that I really would like one of those soon...no to mention capes Griz-Nez and Blanc-Nez!!!
JV
I'm going there for a day visit tomorrow, in ten hours' time!
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  #6  
Old 08-07-2010, 06:52 AM
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LukeFF LukeFF is offline
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Originally Posted by Fearless_1 View Post
The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.
It.

is.

WIP.

Why is that so hard to understand?
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  #7  
Old 08-07-2010, 07:14 AM
airmalik airmalik is offline
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Originally Posted by LukeFF View Post
It.

is.

WIP.

Why is that so hard to understand?
Please give it a rest. Telling people it's WIP repeatedly is even more annoying.

In this case, I doubt the textures will suddenly become more detailed and less blurry close to release considering that artists create all textures in much higher resolutions than they end up being used in the game. The developers seem to have chosen the level of detail they want in these ground objects to balance rendering speed/resources used. If you recall, the same objects displayed outside of the game engine had higher resolution textures.
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  #8  
Old 08-07-2010, 07:49 AM
hellbomber hellbomber is offline
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2x or 4x aa will fix most of the problems, id say about 20% smaller for all trees would be good

i guess the indiscretion is understandable although i do wonder if Olegs team is working inside the Chernobyl with mutant trees

Last edited by hellbomber; 08-07-2010 at 07:54 AM.
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  #9  
Old 08-06-2010, 12:45 PM
Baron Baron is offline
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Originally Posted by Hecke View Post
Good shots Luthier.

Could you answer me these questions?


1. Aren't the trees in picture 2 maybe a bit too high?


Thx, Hecke


How do u know that, maby its the houses thats to small?


Like some others have said i can look out from the second floor window and look UP at a gigantic cherry tree in my garden.


Thx for the update, coming along nicely and when people get their hands on BoB and relize it will look awsome in DX11 with AA and AF and have thire pc`s for lunch on high settings there will be hell to pay Luthier....be warned.
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  #10  
Old 08-13-2010, 12:35 PM
Jumperado Jumperado is offline
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Quote:
Originally Posted by Hecke View Post
Good shots Luthier.

1. Aren't the trees in picture 2 maybe a bit too high?
Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.
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