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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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this is my theory. for Sow Simulation.
Last edited by Xilon_x; 07-29-2010 at 05:37 PM. |
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#2
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The option to play on smaller scale maps would be easier to implement!
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#3
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i sorry i not find opetion for maximizze the resolution
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#4
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another one my theory
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#5
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another option of my theory
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#6
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I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard? |
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#7
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Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone. Awesome.... |
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#8
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yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.
TIME COMPRESSION. but the problem is the sicronization and computer calculation of 32 player online route. |
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#9
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Quote:
Quote:
No Xilon, I think I'm detecting sarcasm here... The whole time warp / time compression thing really just wouldn't work. QFT. Last edited by Tone71; 07-30-2010 at 05:36 PM. |
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