![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Pacific theatre isn't a real topic yet, so it's quite useless to talk about it now. I think when time has come to get a pacific theatre then SoW will be progressive enough to allow modders building their own online maps.
|
#2
|
||||
|
||||
![]()
I prefer a real map with exact size and exact distances.
otherwise I can not calculate the route I can calculate the amount of fuel We can not calculate the type of target to hit and how I hit. But what do you think? you think that a real pilot of ww2 during fly navigation scratching his balls? This is not 'a game.With and simulation. also the size of objects on the ground sizes and lengths should be actual size. i remember the to il-2 tanks were as big as a house the planes were more 'smaller tanks the size of the objects were not accurate. I remember the American aircraft carriers were not the exact size. pilots of ww2 during a navigation loock a chart and remaing in formation whit your friends pilots and speak to radio pilots of ww2 control and management the ejine of airplane e controll altitude level and fuel reserve pilots of ww2 study and calculate the route and controll the atmosferic water or rain in the proximity in IL2 Sturmovik 1946 during online game players drivers do not maintain order. team not mantein a perfect formation. make reckless maneuvers. endanger the lives of teammates. taking off without permission. shoot bullets mates themselves. put at risk up its own bases. During a session online there not have 'Order all make their own way. in reality 'ww2 could result in the court martial. during online game the palyer did not behave properly. you in realty of ww2 risk a court martial. Last edited by Xilon_x; 07-27-2010 at 10:28 AM. |
#3
|
|||
|
|||
![]()
Er -yes it is.
|
#4
|
|||
|
|||
![]()
That Xilon dude is talking through google translate, give him a break.
![]() His text composition might be unclear, but in this thread if you read between the lines he's making some good points. The way i see it, what he means is that in a real aircraft there's a lot of things to do during transit to and from the target area. If SoW is in fact as realistic as we've been led to believe, with improved engine and systems management, AI and communication/command system, then it won't be boring to fly in a 1:1 map. Seriously, if you don't have a civilian sim on your PC try to find a friend who has and fly it for a few hours, i did it a few times and it was an eye opener. Fly a small 500km route between two cities in a well-done 3rd party add-on aircraft and to keep it simple, let's even say it's single engined. Do everything from start-up, taxi and take-off to cruise, descent, landing and shut-down. Then imagine what it would be like if on top of all the stuff you have to do, you also have to worry about flak, battle damage and combat, not to mention things like multi-engined/multi-crewed birds like heavy fighters and bombers. It quickly becomes clear that you can't manage everything at the same time. So, the only way to do it is to manage as much of it as possible whenever you have some spare time. You might be in battle but you might be able to squeeze in a few seconds to fine-tune your engine settings, or vice versa, you might be in a bomber and just as the enemy interceptors are leaving you start working on the damage reports and looking at how you can get the most performance out of your aircraft to reach the home base. I suppose that if SOW gives us IL2-style accurate FM/DM and combat with FSX-style system and engine management options, we'll be having our hands so full that some people might be unable to perform a simple level bombing run in a scaled down map, at least until they get some serious practice into it. Think about it, by the time we'll be over the target we will be swamped with the amount of workload required and nothing will be prepared for the bomb run. This is of course where improved AI crewmembers and multiple human crewmen in multiplayer come in, which is even more fun in its own regard. For me, the most important advantage of 1:1 maps is fuel usage along with the fact that people will be careful and fly in a more realistic manner: you can't just load up 25% fuel, take off from the taxiway and rejoin the fight 10 minutes after you get shot down. Of course, real life always gets in the way of our hobby and that's why i also support scaled down maps. When flying on servers with high realism settings and good missions, IL2 size dogfight maps are still very good and satisfying. |
#5
|
|||
|
|||
![]()
So long as we also get a 1:1 map which is all I would ever use I do not really care
![]() However I can see some amusing historical dialogue ... Two RAF pilots in the mess after a sorty over France in 1940. Pilot 1: "I say old boy that bomb made a right mess for a 250 pounder" . Pilot 2: "Well remember old chap the Frenchies were short of money after the big war so they rebuilt that part of France at 1:4 . That is how Adolf took France so quick its 1:4 so smaller. Only Paris was done at 1:1. Your bomb was actually 16 times more effective, equivalent to a 4000 pounder." |
#6
|
|||
|
|||
![]()
Simple: keep 1:1 scale and tweak the mission objectives.
What's the problem about that? I fly a lot in Warbirds Os Prey MP servers(IL2), and some channel maps have a lot of objectives, and the action is diffuse. With less objectives marked on map, not so far of spawn bases, no need to 1:2 or 1:4 maps. If you want more action, place the spawn bases near, don't need to another scale map. By the way, the channel have 30-150km, and the WWII planes can fly faster than 300km/h, so just less than 30 minutes to cross the channel in the worst case, it's not an B29 flight to Berlin. Last edited by LoBiSoMeM; 07-28-2010 at 03:24 PM. |
#7
|
||||
|
||||
![]()
if you not wanna fly 30 minutes to cross chanel change simulator use FSX and take f18 hornet or f15. this is WW2 time not modern time ok?
WW2 Time you understand? not modern time. not exist a.t.c. not exist gps not exist electronick war not exist super tecnology for loock target whit your gun. you not enter in real atmosfere of ww2 you wanna only play to arcade mode fast and need order need rules take of fire the enemy and retun to base is simple. but manage yor engine prepare plane of fly to chart for navigation to target area and fly in real formation whit your team you is a gragary and follow your captain.ok. you not have rules you not have military respect for really ww2 pilots. you not fly in good mode but fly in negative mode no plans no order free fly. |
#8
|
|||
|
|||
![]()
Actually I think what some of us are saying is that we don't want to have to fly modern jets but we'd like to take our Spitfires across the channel and not have it take 30 mins to get there. That's the whole point of having the smaller scale maps as an option on multiplayer. Sure, keep the real scale maps for SP because those who want arcade action can use the 'speed up time' keys.
|
#9
|
|||
|
|||
![]() Quote:
Games, my dear Xilon, are not real. Ask your mum if you don't believe me. Starting a career in Il-2, even on hard, is not quite like starting a career in the RAF. Honestly. So, if some of us don't won't to pretend to fly for 30 minutes before pretending to fight some pretend planes, I don't see how that is different from your pretending to fly through a complete flight time to your pretend objective. Comprende? |
#10
|
|||
|
|||
![]()
It was an EXAMPLE!
|
![]() |
|
|