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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 07-24-2010, 05:25 AM
Kyle Kyle is offline
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Join Date: May 2010
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MoreDread,

Those models look GREAT! Am I happy that you're onboard!

And the link to the HERA 1911...we have to get one of those in-game. It's too crazy to avoid!

Had a hard day today. I finally finished the porch, but there are two doors covered in flaking lead paint. I got them primed, but what I never thought about was the door frames which extend beyond the door's thickness both on the outside and inside. I'm not shelling out more money to test those areas, so I'm just going to assume that they were painted when the doors were painted (the frames aren't as flaky as the doors so the paint job looks newer), and I'll have to address them too. Supposed to rain all day tomorrow, so...

Good night, and keep up the great looking work!
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  #2  
Old 07-24-2010, 09:59 AM
R@S R@S is offline
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I'll be available at the chat all weekend, and the coming week as well since I have 12 days vacation, HURRAY!

I've made some changes to the number of kills needed to reach the next levels, I think that I actually never killed more than 3000 before I finished the game. As it is now, 8000 kills are needed for level 100, and the first 25 levels can be reached after 50 kills each. I was thinking of changing the next 25 levels to 75 kills and then the last 50 levels at 100 kills.

The new testing base files are now uploaded, but since you two already have a working version you can use that until you decide it's time for a clean install again. I plan to make at least one new mission this weekend, and if you have time to help me test it I'd be grateful. You know where to reach me.
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Old 07-24-2010, 08:38 PM
R@S R@S is offline
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While fixing the "DisableCapturing" setting in the OutsourcedConfig.ini I discovered that I could actually fix the already existing AI. It would be much simpler than rewriting it from scratch and I think the economic system already in place can be tweaked to a satisfactory level.

All I have to do is add a few sector heads to the maps that doesn't have them, there are 5 of them in the vanilla game, then make 6 new ones for the Rekoaded maps. I'll do that this weekend, it wont take much time.

MoreDread and Kyle, I've sent you the latest files, I made a few new missions and tweaked the class system as I mentioned earlier. If you have time we'll chat about it later.
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  #4  
Old 07-26-2010, 03:53 AM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
Unhappy Campaign update coming...why I'm absent...

I'm sorry for my absence and lack of testing.

Tested the basement's floor for lead paint, and...

Of COURSE it's COVERED in it!

We're tapped out financially, so I'm not going to be able to paint the whole thing by the end of this summer. I decided instead to clean/paint a path to our small freezer and then the steps that lead out to the backyard. These are easily the most heavily trafficked areas down there, so they have to be addressed, or otherwise we'll be tracking that stuff upstairs to where the kids are.

I am so SORE from being stooped over all day every day! Can't feel either of my hands from the wrists-down, due to leaning on them all of the time.

Sorry for venting, but this is a nightmare for me. I never imagined a day where one's home is one's own worst enemy, and yet here I am anyway.

--------

It's been hard to keyboard anything, but over the past several days I've been making updates to the original campaign proposal. I'm fleshing it out so that it makes more sense, has a structure that's grounded more firmly in military doctrine, and the like. Double-checking stuff with some valuable sources to ensure as much immersion as possible.

I'm also making it easier for anyone to read it and instantly go, "Oh yeah, that makes sense..." programming-wise by color coding things.

I'm hoping to be done with it by tomorrow evening.

We'll see.

I'd be testing, except that my hands are so shot that I'm stuck with either choosing to flesh out vital campaign points or test out the latest build. I badly want to do both, but the numbness gets insurmountable after about 45 minutes, which is very little time to thoroughly test (and then I have to write up my report), but is enough time to get some solid writing done.

Gotta go and apply my time before it's gone!

Last edited by Kyle; 07-26-2010 at 04:33 AM.
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