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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-22-2010, 07:16 AM
R@S R@S is offline
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Join Date: Apr 2009
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Once again, the character creation process does not cause a CTD, you can increase/decrease it as much as you like and nothing bad will happen. You might notice a small flicker of the dialog window when you press the Parameter you wanna increase/decrease, that happens because I made the dialog process shut down and then open up again. I just tested it again, lowering my Energy to 10, it left me 90 points to spend. I put those on the Health, all in one go. No CTD. I had more than 180 dialog screens without any problems. And there isn't that much clutter in the dialogs, it just prints how many points you have left to spend. I think the way it's set up now is the system with the least amount of clicking and browsing that the engine limitations permits, and that's my goal, I hate too much clicking btw, are you using the lastest version(v6)?

The level up system is something completely different, and implementing a similar shut down/open up process is much more complicated. I might be able to do it, but since the CTD threshold is around 25 points, I've felt that it wouldn't be necessary. But if I can figure out a simple way to do it, I will, promise

EDIT:
The shutdown/ open up process uses the PrintGreetings() phrase, it was the only way I could get the dialog to start up again properly. As it is now it's used by the creation process, but I guess i could put an "if" function on it to send the player to the right dialog screen. That would mean I could implement a similar system for the level up system without too much of a hassle, I'll see if I have enough energy to do that when I get home tonight.

EDIT again:
Here's the latest source code files. It's only for MoreDread since he's the only one using the Reloaded maps addon:
http://www.mediafire.com/?qkr6mv5k4dv89p3
Just put the files in your \7.62\Quests\RAS\ folder.

Last edited by R@S; 07-22-2010 at 08:59 AM.
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