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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 07-17-2010, 08:52 PM
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Robotic Pope Robotic Pope is offline
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I quit just after you did DRVN as that match was just going on for ever and a classic example of when not to engage in turning fights (in this case my Spit against an I-16 and yours against the I-153).


As for the flightstick v Game controller Robotic, both have a similar set up with a potentiometer for each axis. The only true test to see if one has a greater input on their respective axis is to hitch an Xbox game controller to a PC flightstick calibration menu. I will let you know but an important point is that when you reduce the sensitivity on the Y axis (elevators) in BOP you are actually reducing the full input movement of the Y axis even though you are pushing it to the limit of its travel. I am not convinced that you are suffering any disadavantage in terms of full range of deflection when using the game controller as both have circular movement even though the calibration menu on PC's shows the movement within a square.
This guy on another forum had the same problem using the 360 pad on the PC, you cannot use the corners of the X-Y axis box. BIG disadvantage in BoP.
http://pinnaclegameprofiler.com/foru...ead.php?t=4823
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  #12  
Old 07-18-2010, 05:18 AM
Pr1v4teChurch Pr1v4teChurch is offline
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Ive found when doing verticle loops, cut your throttle to zero and lower your speed just a tad you can pull off some really tight turns over your enemy.
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  #13  
Old 07-18-2010, 06:57 AM
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actually when doing loops....chop throttle when you reach the apex of the loop...the top. you will drop faster....try it.
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  #14  
Old 07-19-2010, 01:07 AM
Soviet Ace Soviet Ace is offline
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actually when doing loops....chop throttle when you reach the apex of the loop...the top. you will drop faster....try it.
Hmmm.... So basically what you're saying, is chop the throttle, stall, and roll over as fast as you can so you're not hanging in the air on your back, and then probably have someone fly over and shoot you down? I think I'd rather keep it in the horizontal plain of dogfighting.
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  #15  
Old 07-19-2010, 04:57 PM
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well, actually, of all the ways i have been shot down its never happened to me in that part of the loop. been shot up more on the climb but never on the roll over...
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  #16  
Old 07-19-2010, 09:41 PM
Drvn1 Drvn1 is offline
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Quote:
Originally Posted by SEE View Post
I quit just after you did DRVN as that match was just going on for ever and a classic example of when not to engage in turning fights (in this case my Spit against an I-16 and yours against the I-153).


As for the flightstick v Game controller Robotic, both have a similar set up with a potentiometer for each axis. The only true test to see if one has a greater input on their respective axis is to hitch an Xbox game controller to a PC flightstick calibration menu. I will let you know but an important point is that when you reduce the sensitivity on the Y axis (elevators) in BOP you are actually reducing the full input movement of the Y axis even though you are pushing it to the limit of its travel. I am not convinced that you are suffering any disadavantage in terms of full range of deflection when using the game controller as both have circular movement even though the calibration menu on PC's shows the movement within a square.
I didn't want to quit but my dang chair broke. Shouldn't have been leaning back LOL. But yeah, I was getting whooped and wasn'tso happy about getting shot down every 15 seconds lol
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