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#1
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Good stuff! I always thought lower balance meant better grouping. R@S sure preached this, to the point where adding lasers, lights, launchers and everything just to get the balance down was an exploit!
Anyway, I've been trying out the SIG-550-1 marksman rifle in BSM. Unfortunately, "they" forgot to config a bipod. I tried to add a bipod by changing a few things: Added "BIPOD" to the folded/unfolded SIG-550-1 in Itembones, added 1 "AssaultBipod" to both variants in Weaponsinfo. I also wanted a M203 for the SIG-550 assault rifle (due to lack of a GL 5040), so I did the same stuff for this rifle. Added "LAUNCHER" in Itembones, added 1 "M203" blocks Bipod, and blocks ILauncher for the bipod. In-game, I can attach the items just fine. Unfortunately, the M203 isn't positioned very well (it's inside the triggerguard, but on a vertical level it's fine) and the Bipod for the SIG-550-1 is .. on the buttstock. How would I correct this? --- A second question. In the OP you mention that in itemslevels.ini the last two numbers stand for CGL and the probability in percentage, like "Assault Rifle AKS-74U (5.45mm)"5 50 The thing is, a lot of items have "0 0", yet they still show up in stores. I'm trying to get "EOTech Holosight 552 (WR)"0 0 to show up in the stores, but I haven't been able to find it. Will changing 0 0 to 2 100 fix that, and it will always show up from lvl 2 onwards? (I don't like the other EOTech sight. This 552 one is very well done). Last edited by IceShade; 07-18-2010 at 06:28 AM. |
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#2
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Quote:
Quote:
These entries wont work, but I need to show you which numbers to edit: "BIPOD" 0.000001 -0.000000 -1.000000 0.0 -0.000001 1.000000 -0.000000 0.0 -1.000000 -0.000001 -0.000001 0.0 0.000000 0.066039 0.439973 1.0 "LAUNCHER" 0.000001 -0.000000 -1.000000 0.0 -0.000001 1.000000 -0.000000 0.0 -1.000000 -0.000001 -0.000001 0.0 0.000000 0.116626 0.190174 1.0 It's one of the red numbers that moves the attachment forward/back or left/right. the one in the middle is up/down. I suggest you copy the entry for the left hand, it's the closet coordinate, and name it "BIPOD" and "LAUNCHER". Then make some small adjustments until it is in the right place. The reason you can't find the new EOTech is that I forgot to add it to the ShopINI files. It was corrected in the fix #3 and in the 1.02 version. If an item has the numbers 0 0 in Itemlevels.ini it means it has a 100% chance of turning up in the shop and that it's global CGL is 0, there will be no price penalties in the shops. |
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#3
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Thanks for the quick answers!
Hmm, it seems like a lot of hassle for something minor. Maybe when I can be bothered, I'll tweak the bipod and launcher to my needs. For now, my sniper is still very accurate, and a 6G-30 is in one of my ammo pouches for some grenade fire I'll have a look into #3 or 1.02 .. I hope that neither require a restart. |
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#4
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Also, I tried to find the act.inf files, but what happened to all the files?
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#5
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The patch script packs them up in the Patch_1_12.azp archive, start looking there. If they're not there, they're in another archive.
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