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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-06-2010, 07:53 PM
safoolfool safoolfool is offline
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Join Date: Jul 2010
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Hey, I figured I'd chime in on this. Firstly, I think the classes are a great idea, as is leveling up in general.
That said, I personally would avoid a test. Almost all of the time when I start a game I have a plan for what I want to do, and so the test is a mere formality, and I chose the answers explicitly to get the class I want. I don't know for sure, but I imagine that's how most people go about it. In that case, a test seems like a waste of your effortm it isn't going to show people what they want, they'll just know what they want so the test is pointless and a waste of time.

This was especially true in BE5, where the questions ended up clear cut and pointless. How would you get into your house if you locked yourself out? a) break the door with my macho strength b) sneak in the back c) use my dexterity to pick the lock d) wait until a locksmith comes and spend time practicing first aid. How would you impress a girl? a) win an arm wrestling competition b) sneakily cop a feel c) show her my dexterity by dancing d) win a surgery competition.

Basically, it seems to me that letting the player chose everything is easier for both them and you. A game like morrowind worked it into the game in an immersive way: the police steward was asking you questions, like what did you do before being arrested (I was a fighter/thief/mage) when were you born (under the sign of the warrior/rogue/wizard) and could you sign your name (sure, my name is R@S McModder). The tests weren't helpful, but they made you fit in. In 7.62 you don't really need character immersion.
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