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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-01-2010, 06:55 PM
R@S R@S is offline
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Quote:
Originally Posted by Chortles View Post
Well, actually... hmm. I ended up using the shop tab fix, which worked in correcting the "Armor" tab so that the accessories (i.e. optics) are displayed and available for equipping. Problem is, in the editor the weapons' non-rendered portraits disappeared! Well, a lot of them...
I'm glad that the fix did the job, and for the non-rendered weapons I think a simple "delete all files in the RenderedItems folder" should fix that. That is if you dint already do that, and I just moved the problem with my "fix"

Quote:
Originally Posted by Chortles View Post
Was the BMP folder supposed to disappear when I used "Patchme.bat" successfully?
Yup, it should've been moved into the AZP archive when the patch was run. And i made it as simple as I could with the fix, that's why those files are outside. But for the next release they'll be packed in the BSM.AZP archive.

Quote:
Originally Posted by Chortles View Post
I would really appreciate if you can find someone, somewhere, that is part of their dev team (and speaks English) that I could contact about possible future expansions or products. I know more than enough gamers interested in such a product that might be willing to support funding or other means to get something done.
Still haven't heard back, but will prolly know by tomorrow

About Reloaded, I think it's 1C that owns the publishing right, so you could try contacting them. I recommend sending a PM to Nike-it, a very helpful character that can point you in the right direction and should know who would be the best person to ask.

I've been playing this game for more than 2 years, and modding it for 1, and I still find new thing that blows my mind. The latest was discovered when I was playing around with the player skills. Even if the whole system is still a secret, from what I can tell it's a very complex and dynamic one. As I always say, the more you play this game, the more you realize what a great game it is

Once the new skill system has been tested and approved, I'll release a new version of the mod, including all the fixes as well. I've had some time to play it and found that some of the weapon attachments should appear earlier in the game, and I seem to have forgotten to add the new EOTech to the shops.

Last edited by R@S; 07-01-2010 at 06:59 PM.
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