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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 06-30-2010, 06:12 AM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
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Quote:
and I hope it won't piss you off too much
R@S, don't worry about upsetting me. I've survived one on one critiques with some pretty brutal professors in the past.

It's late. I'm tired. So this will be kept short, but sweet...

Quote:
Parameters:
Health = 4 Yup!
Energy = 4 I'd make this cost 3 points. In my experience, increasing one's energy is pretty easy; go out and do some light exercise. Of course, I think what "Energy" here means is something a bit more profound, like physical energy WITH emotional vigor (sort of like morale), so I'd raise the cost a little more for that.
Eyesight = 4 Yup!
Hearing = 4 Yup!
Strength = 2 Yup!
Stamina = 2 Yup!
Dexterity = 2 Yup!
Agility = 2 Yup!
Reaction = 2 Yup!
Intelligence = 4 Yup!

Skills:
Shooting = 2 Yup!
Sniping = 4 Perhaps drop this to 3 points. Out of all of the skills that I rank by difficulty, none can be more challenging in scope, mental pressure and physical acuity than Medic. As challenging as being a sniper is, I think being a Medic is harder still.
Gunfighting = 2 Yup!
HeavyWeapon = 4 Perhaps set to 3, and for the same reasons given for "Sniping" above.
Throwing = 2 Yup!
HandToHand = 4 Yup!
Camo = 2 Yup!
Sapper = 4 I'd lower this cost to 3. While there's no question that being a sapper is very difficult, I think it's somewhat safe to say that it's not as challenging as putting back together a broken body. Ironic that.
Medic = 4 Yup!
Stealth = 4 Yup!

A good list. Let's see how it works!

By the way, what is the "outsourcedINI" mod that you referred to?

Good night!
Snore!
Kyle
June 30, 2010
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