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#30
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why do you need to ever heal them? if you use them the right way and kill all the archers then simply run away from the melee units, you shouldn't have to worry about healing them ever. 1000 health alot for enemy units to take away from you especially after two spells are cast at the enemy. fear, firerain, geyser, ect can disable most threats before the enemy has a chance to attack
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