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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 06-25-2010, 03:21 AM
Sanctuary Sanctuary is offline
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Originally Posted by Zechnophobe View Post
The only reason I am bringing up the all important fundamentals, is because they served me well enough on all three (one of each class) of my no loss impossible runs. And I never kited a map.
How many times did you normally restart a fight though? Getting no loss without kiting is cool, but spending up to an hour or even two on some fights due to reloads gets tiresome. All of the reloads also seem to map out what the AI will do every time, so eventually you already know what they are going to do a few moves ahead.

Right now I'm playing as a Mage and have Necromancers, Demonologists, two Black Dragons, 36 Black Knights and 15 Paladins and I don't think the group composition is all that synergistic, but it's certainly very good. I could probably get far with just the dragons alone and playing from the spellbook, but hindsight and all that...since I didn't know I would find the dragon eggs so early. I also read about how to change the Call of the Colossus creature that's summoned for future reference.

Last edited by Sanctuary; 06-25-2010 at 03:25 AM.
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Old 06-25-2010, 07:54 AM
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Zechnophobe Zechnophobe is offline
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Yeah, that looks like a lot of good units that don't combine at all well. Can't only give extra turns to the demonologists, can't use paladin's rezz ability except on the demonologist, Paladin's and black knights get left behind while black dragon does most of the work.

As for restarting combats, I don't really do it that often. Only for big tough battles, I might try 2 or 3 times if things don't go well. Are you also doing a 'no reload' run?
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Old 06-25-2010, 10:25 AM
Sanctuary Sanctuary is offline
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Originally Posted by Zechnophobe View Post
Yeah, that looks like a lot of good units that don't combine at all well. Can't only give extra turns to the demonologists, can't use paladin's rezz ability except on the demonologist, Paladin's and black knights get left behind while black dragon does most of the work.

As for restarting combats, I don't really do it that often. Only for big tough battles, I might try 2 or 3 times if things don't go well. Are you also doing a 'no reload' run?
No, I'm definitely not doing a no reolad run right now. Essentially I'm just trying to beat impossible without any losses and I've had to start my game over a few times (but then also adding the gift pack after my second game helped with that...).

I've been a big fan of turn based strategy games since...Shining Force first came out on the original Sega Genesis, but I just got KB:TL a little over a month ago, beat it on hard then impossible (nothing special, just simply beat it) and ended up getting AP about a week ago. I wasn't sure if the game was going to be different enough to warrant a purchase, but I'm glad I picked it up because it definitely has enough differences that make it feel seperate and most of them were really good improvements. A no reload game is definitely something I may try in the future though, it makes it similar to Diablo 2 hardcore mode where if you die, that's it.
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Old 06-27-2010, 10:30 AM
Sanctuary Sanctuary is offline
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I caved in and started using the black knight cheese. At first I was just anticipating how awesome it was going to be, especially after having to "level" the shard and make sure I had enough leadership as well as knights available when it was ready. Needless to say, I'm pretty sure anyone who has used this tactic knows how blatantly overpowered it is. Not that it's the only strong way to beat impossible with no loss, but it almost makes the rest of the game trivial.

After I beat impossible for the first time without any losses, I'm going to try it again but just use the single dragon method (and see how far I can get *without* resetting fights)...although I'm not quite sure which one I really want to use. Black is good for the initiative and anti magic properties, but red seems overall better just because you can buff, heal and even phantom them and they have their breath activation that is really great in conjunction with oil mist. Maybe just alternate between the two depending on the fights, especially when supressing items.

Really went off topic there, but the point I have yet to bring up is that for the most part I know what can and cannot be kited now and haven't really had issues with anything besides the one or two spots I've mentioned. I think there may have been another, but pretty much everything else was easy enough to get through trial and error. I still don't think that spot in Bola is kiteable though, but maybe it is, or maybe it really does just depend on the unit that appears.
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