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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-24-2010, 05:04 PM
Trucidation
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Guess what, people bitched about the voices in SW2 so they left them out. You get what you pay for.

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Originally Posted by Palandiell View Post
first, they put out a game that gets heavily critized for absolutly NO innotiative ideas or even changes and an archaic graphic, and then they dont even TRY to make the english version good?
So you bought into the mainstream review kool aid, huh. As long as those crap EA games keep gettings 8s and 9s I'd trust them about as far as I could throw a dead body. Show me any other space sim which gives you a team of pilots. Who each have personalised skill trees. That's just to name one thing. Multiple storylines, multiple endings. "Archaic graphics"? Well, graphics whores are everywhere nowadays I suppose. Sure, space is rather empty and the engine doesn't seem optimised to handle large fleets (see modding thread), but here I was thinking "archaic" meant stuff like those good ol' NES games I used to enjoy. I'd rather have SW's gameplay rather than the tedious fps-like space sims like Darkstar One or Spaceforce: Rogue Universe, even if they look a bit nicer. But who cares if the game sucks, look at the detail on those laser guns, right?

Last edited by Trucidation; 06-25-2010 at 02:04 AM.
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  #2  
Old 06-24-2010, 05:54 PM
Palandiell Palandiell is offline
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Originally Posted by Trucidation View Post
Guess what, people bitched about the voices in SW2 so they left them out. You get what you pay for.
ah, so when a few people start bitching, you throw an idea?

Do you listen to reasonable critic, from players or gametesters? if you would take half of the ideas proposed by them (and they dont bitch, they rationally critize) you would put a great game out

already in SW2 did it seem like the universe was kind of empty and quiet. now it is silent. that does take some fun away from the game. wish you guys would do a better job in SW4 if there will be one
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