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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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And as the samples of manually painted textures we use the photos. Modern and old of WWII time. Not all things is possible, but we try to make everything looking like it was at 1940... Hard to find enough color material for that. Last edited by Oleg Maddox; 06-18-2010 at 02:23 PM. |
#2
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Yes probably the exact same work than making such things in full mission builder in IL2 ... I can imagine. How many saturday afternoons I have spent putting fences and telegraph lines in Il2 FMB !
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#3
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Excellent Work!
Thanks very much for the update!!! I noticed the beaufighter has the observer/navigator modelled. Can we hope for a user playable station? keep up the good work!!! cheers Schallmoser |
#4
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Auto is impossible... too different models now and mor comples textures of ground that to make some tool that would place it auto... |
#5
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I have a little question regarding the clouds:
are there plans to include different cloud types (especially the high altitude ones) ? |
#6
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Oleg, do you have an answer to my question on page-1?
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#7
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There is the answer for this the 5 posts above.
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#8
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Yes we will have several types. Answered several times in the past.
Last edited by Oleg Maddox; 06-18-2010 at 02:35 PM. |
#9
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Stunning modeling of the landscape. Absolutetly top notch. I have seen nothing like this before in flight sims. It will be the first time that you will actually have to search for targets on the roads because of the dense foliage ![]() |
#10
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So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?
Also, I know the trees are all WIP but look at this: ![]() focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered ![]() |
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