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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-16-2010, 05:48 PM
Trucidation
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OT: I enjoy mech games too but kinda wished there were more of the strategy kind. I dunno about the "new" MW4 thing but maybe you could look it up on the MekTek website.

@StarShatter:
If you re-enter a system the shops' inventory scripts would be rebuilt I think. Try redocking a couple times and see if your fighter appears.

Edit:
Our friend Aleksty on the StarRover forum was kind enough to post a copy of Star Wolves 2's AI.ini. I'm pasting it here, together with a google translation appended to it. First glance shows mostly the same stuff as SW3's AI.ini but maybe it'll be useful for comparison purposes.

Update:
While on my doomed translation project for the SW2 German modding handbook I came across mention of an XML editor called "Peter's XML Editor". It's apparently discontinued since the author moved on to other things (his replacement recommendation is a 30-day trial thing -_-'), but I suppose the basic editor he has will suffice for casual use. You can find his tool here.
Attached Files
File Type: zip StarWolves2--AI_ini-plus-english.zip (6.8 KB, 17 views)

Last edited by Trucidation; 06-17-2010 at 04:51 AM.
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