Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-13-2010, 05:43 PM
Redwan Redwan is offline
Approved Member
 
Join Date: Nov 2009
Posts: 77
Default

This head movement feature (when you move your head with track ir it makes the pilot head move too) is already in an old game like Lock-in so I suppose that it will also be included in BoB.

For the rest, I'm disapointed by the poor quality of coulds and of coast lines (cliffs too) in BoB although I appreciate the quality of some other features like this fantastic 3d grass moving with the wind.

I think that in a game where the action is supposed to take place in the sky, a good photorealism of the copulds should be one of the major goals of the art director. FSX does much better and i cannot believe that it is so difficult to make nice realistc clouds with the BoB engine. The close views of the clouds looks ok but in global views it is noticable that the clouds dont have for instance the characteristic flat bottom during the afternoon when there is some hot air convection due to the sun. If the effect of the wind is modelised to impact the cloud's shape like Oleg said, I think that the wind effect physics should be reviewed.

To finish on a positive quote, I would like to say that the plane's graphycs and details looks absolutely awsome and the ground details can be compared to those of some good ground simulators like Tigers vs T34 or even better. The shadows even inside the cockpit bring a high level of immersion compared with Il2.

Finaly I think it will take long to see me online when BoB will be released. I think I will spend hours to fly around and to admire the landscapes from low altitude

Tigers vs T34 screen:

Last edited by Redwan; 06-13-2010 at 05:56 PM.
  #2  
Old 06-14-2010, 02:43 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

I wonder if it's possible to add vortex effects, like:


http://www.youtube.com/watch#!v=nZMcypFErdE

Calculating them would sure kill the computer, but maybe there's way to cheat.

Last edited by swiss; 06-14-2010 at 02:46 AM.
  #3  
Old 06-15-2010, 10:20 PM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default head movements.

No, sorry mr REDWAN, that is not what i was asking, the 6DOF its guaranteed allready, i know that. I was asking if when you are, for ex, side-by-side with another aircraft (controled by human, not A.I.) if you see the head of is pilot mooving in the direction to where he is looking in the game. Do i make myself clear? I know that control surfaces will bee seen on close distances. (In IL2 it is only possible to see flaps and land gear of other airplane but yours).
Thanks for the reply, anyway.
  #4  
Old 06-17-2010, 12:05 PM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Bolelas View Post
No, sorry mr REDWAN, that is not what i was asking, the 6DOF its guaranteed allready, i know that. I was asking if when you are, for ex, side-by-side with another aircraft (controled by human, not A.I.) if you see the head of is pilot mooving in the direction to where he is looking in the game. Do i make myself clear? I know that control surfaces will bee seen on close distances. (In IL2 it is only possible to see flaps and land gear of other airplane but yours).
Thanks for the reply, anyway.
Good question, anyone know?
  #5  
Old 06-17-2010, 07:30 PM
CharveL CharveL is offline
Approved Member
 
Join Date: Jun 2010
Posts: 366
Default

I highly doubt it. As a TIR beta tester we tried some of that with the HL2 engine and although it was pretty cool, I'm pretty sure it tends to saturate bandwidth with multiple players all sending head position info on top of everything else that needs to go down the pipe.

Not saying it isn't possible or even practical, just that I would doubt it's important enough to take away processing power and bandwidth during online play.

Maybe the info could be sent only when in a certain proximity with another player or as an offline option?
  #6  
Old 06-18-2010, 02:10 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Hey CharveL, good to see you over here in the land of yellow.

__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #7  
Old 06-18-2010, 09:09 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by CharveL View Post
I highly doubt it. As a TIR beta tester we tried some of that with the HL2 engine and although it was pretty cool, I'm pretty sure it tends to saturate bandwidth with multiple players all sending head position info on top of everything else that needs to go down the pipe.

Not saying it isn't possible or even practical, just that I would doubt it's important enough to take away processing power and bandwidth during online play.

Maybe the info could be sent only when in a certain proximity with another player or as an offline option?
If a game like Armed Assault 2 can do it with over 64 active soldiers, some flying jets, helicopters etc I am sure the network traffic should not be an issue.
  #8  
Old 06-19-2010, 01:38 AM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default

Thank you mr Bobb4 and mr CharveL for your opinion on the subject, i was glad to read it. Lets hope the game has this feature.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:38 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.