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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-13-2010, 09:02 AM
StarShatter StarShatter is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Trucidation
One strange thing though, surely some enterprising player has attempted full stealth before. I mean, all you have to do is park the mothership somewhere safe, like several clicks above the system plane, and then send one full stealth fighter out to kill everyone. It's not like it's particularly complicated.
Haha, I did this in a Cheetah, I was calling it the Super Rambo. Taking everyone out and not being spotted. Normal Rambo is what I do with my Hero when there too many ships to win in a dog fight, I send him out solo with a big radar, stealth and some rockets. I haven't tried 4 Blackholes giving the entire team high stealth though. You'd essentially have twice the likelihood of being discovered though (compared to x4 ghost).

Also to Trucidation you said something in another topic about adding the alien fighter. I could throw that together if no one else has yet.

As far as modding is going, the turrets work wonders, thanks guys. The big dual dual kinetic cannons look and sound so cool firing from Dragons, shame about the dispersion. And the makeshift texture isn't to bad.

But with the tractor beam... All the mother ships that have some seem to have this "lit.orig_03 - Default" material, which is blue like the beam (seeing as the texture is greyscale). Speaking of texture, the tractor beam texture isn't the texture for the material either. I've tried to mirror the beams used on other ships, but the materials bit is the only one I cant replicate. I was looking for the thread where someone says they were enjoying their tractor beam equipped interceptor (something like that) but I couldn't find it with a tractor beam search. What's the trick to adding tractor beams on interceptors?

Last edited by StarShatter; 06-13-2010 at 09:05 AM.
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