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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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and don't forget the night missions
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#2
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I don't feel very confident that any of this stuff will be taken into consideration by Oleg and his gang. I expect no thought will be given to what gives real soul to a game. Oleg understands how to construct a game, sure. But does not have our game playing experience.
In 29 pages they have not bothered to respond to any suggestions. I wonder if after asking, they even bothered to read them... |
#3
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Hmm theres an idea! Maybe we need an officers mess where disgruntled players can meet after a mission and kick each others butts! |
#4
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Not sure if I got the idea of the thread,but infantry would be good.
Having just tanks and other vehicle don´t really gives the feeling that is having a battle down there. Aircraft carriers could also have real holes (not only graphical) on the deck when a bomb hit them,and that could make the planes that were going to take off to crash.Large holes on the hull would be awesome too. |
#5
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I would like to see a failure cascade when a aircraft takes crippling damage. For example the loss of a strut causing other components to loosen and break on a targetted plane over the next 10-30 seconds. Damage exacerbated if the aircraft maneuvers heavily.
Heat-of-battle psychology: Maybe pilots who bail from perfectly good aircraft when there's an enemy on their six due to the fear and panic. Also, it would be nice if pilots had some kind of a morale level dependent on how many of them are involved in the dogfight compared with the number of enemies. A bomber formation that encounters a large interceptor force might just ditch bombs and turn for home. The last few outnumbered fighters in a dogfight may try to disengage - focusing on defensive maneuvers while they head homewards. Some of this psychology stuff is less important in BOB than in other SOW releases, perhaps? It'd be nice to get it into the game early though. Another related idea is to have some missions give a bonus to pilot morale. The briefing could have a "This mission MUST succeed" element. A flag is set that gives the pilots greater moral strength and willingness to take on the odds. The mission objective is vital, so Bombers will be more likely to press on into danger. Fighter pilots will be more willing to fly into massive formations of bombers and escorts. To a certain extent this mission flag will be a given when the mission is "Homeland Defence", so the RAF in BoB (and also the Polish Airforce in 1939 and the Luftwaffe of 1944, given other scenarios) will be given the aggression their role requires. Apart from the odd LMF of course. ![]() T.
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My whole life, all I've wanted to do is fly. Bomb stuff. Shoot people down. - - Topper Harley |
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