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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
#14
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Too bad the perk display visuals appear to be limited by that display rectangle. I was thinking of a single tree with every freaking thing on it (with suitably modified requisites), problem is the display.
Just compiled our scripts together (mothership, fleet, missiles), then I threw in some test parameters: shield modules (increase /2, regen rate +13 then /2), and I halved all fighter-only combat pulse laser damage. |
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