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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-11-2010, 12:25 PM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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I was playing around with the 'amount of tractor beams' on the mastiff (I hope I was changing the Mastiff LOL). And all it really seemed to do was add points for the beginning of the tractor beam. There was still only 1 beam active at a time.

Long weekend now, should be able to get back to doing ships.
Right now I'm just playing... Just made a little money.

I sold everything I had, just to see how much money I could get. No photo manipulation, I was gonna highlight the money in paint, but that would suggest trickery lol. Right after finishing mission were you protect the two traders for the USS, on hard mode it took a faaaaair few resets, $500K seems like pocket change now. I was .2 EXP off getting Deadly Missiles 1 right before meeting that ambush. Didn't take too long either, I was just doing it while watching TV and eating dinner.

Oh and anyone know how EXP gain from handing in pods works? I'm saving up for when Greyhair joins.
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Last edited by StarShatter; 06-11-2010 at 12:40 PM.
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