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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-05-2010, 08:26 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by sidius View Post
if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:

1-Fire up your favorite plain text editor (windows notepad will do fine)
2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file).
3-Search for "ship_uel1:SetGodMode();" (without the quotes)
4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
5-Save the modified file
6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).
Check here There is some more fixes for InoCo path.

Quote:
Originally Posted by sidius View Post
Seems I cannot make a custom weapon type:

although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now.
You can add new weapons but you can choose only from existing types (Modules.xsd)
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  #2  
Old 06-06-2010, 01:31 AM
Trucidation
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Was attempting to mod some new music in. Apparently I had the volume on too low, I thought it wasn't working -___-" Plus the damn menu music waits several seconds before actually starting to play.

Anyway, all you need is dbpoweramp converter and its ogg vorbis plugin - once installed all you need to do is open explorer, rightclick any music file and select db convert (and pick ogg vorbis format).

I decided not to bother including new menu music - all of us have widely different preferences. Finishing up on my missiles now, I made a mistake with some entries and restored the wrong backup, had to restart from scratch.

Does anyone know which file (probably a .loc) contains the system descriptions? You know, when you open the galaxy map and click on a system, that flavour text describing it which appears? I found that last week but didn't take note which file it was >__>

Edit:
Meh, found it -- the text was buried in the middle of something I was already looking at. \Data\LocData\English\m_location_spec.loc.

Last edited by Trucidation; 06-06-2010 at 02:42 AM.
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  #3  
Old 06-06-2010, 06:37 AM
StarShatter StarShatter is offline
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Took a break from my studies. (reaaaaly long practical report >_>)
And finished my attempt at textures!

Still have to do some balance/Inventory UI stuff. Then just compare my texture/lights with that of the actual Templar. I've only done this as a rough go at it. It's probably all gonna come together quicker after this one.

I figure my ideas are too "inside the square", too normal, so next up: Templar Dragon with turrets!

Edit, will need clean install as well... lol...
Well if you want it. I still plan to do some detailing. Enjoy. Hoping to find something Templar-ish to replace those stars with. I like them and it would be kinda sad to see them go. It's a bit of a hack job though...
Attached Images
File Type: jpg smilodontexturefin1.jpg (272.3 KB, 72 views)
File Type: jpg smilodontexturefin2.jpg (209.6 KB, 63 views)
File Type: jpg smilodontexturefin3.jpg (253.2 KB, 57 views)
File Type: jpg smilodontexturefin4.jpg (187.1 KB, 65 views)
Attached Files
File Type: zip smilodon_templar.zip (533.6 KB, 35 views)

Last edited by StarShatter; 06-06-2010 at 08:23 AM.
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  #4  
Old 06-06-2010, 07:23 AM
sidius sidius is offline
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nice textures StarShatter
feel free to upload DDS file

btw I haven't made a new weapon type, it's still TurretGK, so idk what could be possibly wrong there..
this is it - the rapid-fire laser major caliber turret - Eliminator:

<TurretGK name="TLGK4">
<short_name>#M_Name_TLGK4</short_name>
<hint>#M_Hint_TLGK4</hint>
<short_desc>#M_SDesc_TLGK4</short_desc>
<long_desc>#M_LDesc_TLGK4</long_desc>
<mesh_name>Turret_GK1_T</mesh_name>
<flat_image>Med_Turret_M205</flat_image>
<hit_points>20</hit_points>
<mass>100</mass>
<disable_trade/>
<cost>220000</cost>
<technology/>
<attach_type>ALL_SHIPS</attach_type>
<recharge_time>2</recharge_time>
<viewing_angle>10</viewing_angle>
<dispersion>0.2</dispersion>
<min_distance>5</min_distance>
<max_distance>125</max_distance>
<rate_of_fire>2</rate_of_fire>
<burst_count>16</burst_count>
<azimuth_rotation_speed>60</azimuth_rotation_speed>
<rise_angle_rotation_speed>50</rise_angle_rotation_speed>
<BulletParams>
<damage>36</damage>
<bullet_length>1</bullet_length>
<speed>100</speed>
<damage_type>LASER</damage_type>
<graph_type>LASER</graph_type>
<sfx_index>7</sfx_index>
</BulletParams>
</TurretGK>
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  #5  
Old 06-06-2010, 08:30 AM
StarShatter StarShatter is offline
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Upon modifying the the Data\TEXTURE\Interface\Carcass\Slots\.ini, the inventory icons for the ship itself dissipated.

So I made some that fit the look of the ship. Put them in:

Quote:
Data\TEXTURE\Interface\Carcass\32
Data\TEXTURE\Interface\Carcass\Slots\64
Data\TEXTURE\Interface\Carcass\Slots\128
Under different names and changed the Carcasses.xml around.

But I couldn't get them to appear in game.

What am I doing wrong?
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  #6  
Old 06-06-2010, 08:52 AM
sidius sidius is offline
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you need to give them the same name in 32, 64 and 128, and write that name into <flat_imagge>.. - if you want that image for stations

try to rename all 3 to "Smilodon_T.dds"
and write it as
<flat_image>Smilodon_T</flat_image>
to carcasses.xml

it works with all old ones, howerver idk how it behave when you put new one there (maybe there is a list of those you can use from there somewhere in some other file)

I'd like to have patrol Liger instead of MSF Liger, unfortunately I'm really noob in textures.

btw StarShatter, post that INI file, let's see what's wrong with it. but you have probably just renamed it -> easy fix, just rename it in carcasses too, in <mapping_name>

Last edited by sidius; 06-06-2010 at 09:04 AM.
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  #7  
Old 06-06-2010, 09:52 AM
StarShatter StarShatter is offline
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Hahaha, this is so sad, I just wrote a pretty heft post about everything I had done relating to these textures. Modified files and such.

Figured after looking through and seeing nothing is wrong, I decided to try it in game before I looked like an idiot.

I feel like an idiot.

Some how giving up and leaving it for a while fixed it. ._.

It's all in the zip in the previous post if you want to use it.
IMO the shields are too powerful, but I like lots of shields in preference to armour. Even though its more like a disadvantage (since you cant repair it @ 20+ hp/s). Meh, it's meant to be more of a self-sufficient tank anyway, good @ long range combat, but in a dog fight it just takes damage and fires missiles when possible.

Textures
Attached Images
File Type: jpg inventoryicons1.jpg (290.0 KB, 80 views)
File Type: jpg inventoryicons2.jpg (246.1 KB, 71 views)
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