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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Xilon,
right before you land on my ignore list one last wish: STOP THOSE MEANINGLESS POSTS!!! Buy the Game when it is published and find out for yourself!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#2
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Quote:
Posting 'important' things that anyone can find on the internet isn't just wasting everyone's time Xilon, it is also insulting to Oleg and his team, who have done a great deal of historical research, and will be quite aware of your sources, as well as more significant ones. |
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#3
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Plus, at least I hope so, the development of game is already far beyond that point.
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#4
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Dear Oleg
Is everything still on track for a 2010 release? No pressure just wondering, I know you do not normally answer questions like this but as i am planning my yearly computer upgrade... |
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#5
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I fast scanned those initial 160 posts, i find that control surfaces will be seen on mooving at close distance(great!), but i was wondering: will we see head movements of other online pilots at close distance? To realise where they are looking at? (sorry if this had been answered before).
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#6
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This head movement feature (when you move your head with track ir it makes the pilot head move too) is already in an old game like Lock-in so I suppose that it will also be included in BoB.
For the rest, I'm disapointed by the poor quality of coulds and of coast lines (cliffs too) in BoB although I appreciate the quality of some other features like this fantastic 3d grass moving with the wind. I think that in a game where the action is supposed to take place in the sky, a good photorealism of the copulds should be one of the major goals of the art director. FSX does much better and i cannot believe that it is so difficult to make nice realistc clouds with the BoB engine. The close views of the clouds looks ok but in global views it is noticable that the clouds dont have for instance the characteristic flat bottom during the afternoon when there is some hot air convection due to the sun. If the effect of the wind is modelised to impact the cloud's shape like Oleg said, I think that the wind effect physics should be reviewed. To finish on a positive quote, I would like to say that the plane's graphycs and details looks absolutely awsome and the ground details can be compared to those of some good ground simulators like Tigers vs T34 or even better. The shadows even inside the cockpit bring a high level of immersion compared with Il2. Finaly I think it will take long to see me online when BoB will be released. I think I will spend hours to fly around and to admire the landscapes from low altitude Tigers vs T34 screen:
Last edited by Redwan; 06-13-2010 at 05:56 PM. |
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#7
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I wonder if it's possible to add vortex effects, like:
http://www.youtube.com/watch#!v=nZMcypFErdE Calculating them would sure kill the computer, but maybe there's way to cheat. Last edited by swiss; 06-14-2010 at 02:46 AM. |
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#8
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No, sorry mr REDWAN, that is not what i was asking, the 6DOF its guaranteed allready, i know that. I was asking if when you are, for ex, side-by-side with another aircraft (controled by human, not A.I.) if you see the head of is pilot mooving in the direction to where he is looking in the game. Do i make myself clear? I know that control surfaces will bee seen on close distances. (In IL2 it is only possible to see flaps and land gear of other airplane but yours).
Thanks for the reply, anyway. |
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