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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Blocky text gone but replaced with flashing sky
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#2
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A buddy of mine just went with a 5830 yesterday and we got it installed and up and running using the Cat 10.5s.
My only issue now is I can't get the SaveAspect to actually work and run the game widescreen. I can't figure this one out. Anyone have any ideas? |
#3
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Everything is now sweet, but I still have to disable vertex options as I get the Blue flash when I fire the guns.......pity, off to bug report again.
Did they fix the OpenGL crashing FMB memory leak? Cheers, MP
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#4
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do you have antialiasing in the catalyst software?
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#5
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Anti-aliasing is
Level AA 8x Filter = Box Samples = 8 BTW, FMB in OpenGL seems okay, no crashes or slow-down yet! Cross-fingers?
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Last edited by Mysticpuma; 05-31-2010 at 07:52 PM. |
#6
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Old conf.ini was:
[Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Now it is the same as Flanker's and all running smooth. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 But what does Vertex Array actually do? Cheers, MP
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#7
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Idk why It doesnt works fine with my PC, ill check tomorrow, thanks 4 the conf
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