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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #61  
Old 05-12-2010, 06:35 PM
Davedog74 Davedog74 is offline
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this plane please


and this one


Last edited by Davedog74; 05-12-2010 at 06:46 PM.
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  #62  
Old 05-18-2010, 02:12 AM
acg515 acg515 is offline
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My wishlist:

Pacific Theater stuff - would love to be able to take off from carriers and face down the Japanese, knock out their ships with carrier bombers, etc.

Customized Colors: Being able to change your plane's color, markings, that would be a cool addition.

More bomber stuff: Call me weird, but I liked doing the bombing missions more than the other ones. If you added bombing missions, even put in a high altitude one with a ton of B-17's like they did back in WW2, that would be cool.

Night Fighters: It would be cool to run around at night and have to rely on radar and other stuff to knock planes down.

Other countries: Missions in Spanish Civil War, Finland, or with the Flying Tigers would be pretty sweet. Also, a campaign as a German or Japanese pilot would be fun too.

More planes: This one goes without saying, but it would be cool if we had more planes to fly that weren't included in the last installment.
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  #63  
Old 05-19-2010, 09:46 PM
DK-nme DK-nme is offline
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This awesome game becoming a PC game aswell...


DK-nme
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  #64  
Old 05-20-2010, 05:21 PM
SgtPappy SgtPappy is offline
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If the next one isn't as horribly broken that would make my day.

Please devs, don't half-arse the cockpits and use the same one for all the different variants of the same plane...

But CV ops would be nice, in addition to a plane which IL-2 has never given us:

The BEST version of the F4U to enter service and see combat in 1945
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  #65  
Old 05-20-2010, 09:56 PM
The M00ps The M00ps is offline
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My wishlist:

support from the developers/publishers *after* they have my money
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  #66  
Old 05-27-2010, 02:56 PM
MACADEMIC MACADEMIC is offline
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Default P-51 Mustang in Full Sensitivity

Hi all,

I'm not sure if the developers are still reading this, but not giving up my hopes for either some improvements for BOP or a sequel including improvements.

Here it goes. I discovered there seems to be a calibration error of the game in conjunction with the pad when it comes to moving the elevator of the P-51 Mustang (both -B and -D5 versions) in full sensitivity.

Let me explain. I found out about this in a training session with my head down in the cockpit. With the elevator in full sensitivity, pulling back on the elevator moves the flight stick (in the cockpit) very finely to a point near the lower end of the visible cockpit. The flight stick in this position is still fully visible. However, if you keep pulling back there is a sudden jump of the flight stick which moves out of visual range in an instant, followed by a stall.

What that means is that a fine movement of the pad at this point does not longer correspond to what the flight stick in the cockpit does. It is as if a pilot would, already close to a the performing limit of his airplane, suddenly decide to violently pull back on his controls. The result is of course a violent and sudden stall.

What is interesting is that, with elevator sensitivity reduced to +10 from bottom/-8 from top, there is no more jump of the flight stick out of visual range, the flight stick remains always visible but travels considerably further than it does with full sensitivity before 'the jump'. At this flight stick position the wings produce maximum lift, and since under this sensitivity setting it is impossible to move the flight stick further back, stall is impossible (at least at normal speeds).

It's a pity that due to this calibration error in the game it's not possible to fly the aircraft in its full performance envelope with full elevator sensitivity (i.e. the same flight stick position that is achievable with reduced sensitivity), and still be able to stall. With a correct calibration, there would be much finer clues as to when a wing begins to stall, which could then be avoided by finely releasing some back pressure.

Therefore, the sudden and violent onset of stalls we experience on our Mustangs in full sensitivity do not come from the inherent characteristics of the P51 with it's laminar airfoil wing, but from a calibration error of the game in combination with the PS3 controller (pad).

It would be great if this could be corrected, either as a patch for BOP, or at least for a sequel.

Best Regards,

MACADEMIC
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  #67  
Old 05-27-2010, 05:44 PM
JOED70 JOED70 is offline
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Mac:

What your talking about is linearity . It is adjustable for flightsticks or for the custom controler settings. It works like a curve .
So that at the begining and end of the range of motion of the analog stick
You get differnt amount of control input on aircraft controls .

Think of this 1 mm of movement at the start or range may equal 2 inch of aircraft control in the middle of axis 1 mm might equal 1 inch aircraft control.
perhaps at end of axis range 1 mm may egual 3 inch of movement .

If we could adjust linarity on default control setups ie avaitor layout . It would be posible to lessen overcontrol issues with some aircraft with out loseing out on turn or AoA preformance . Like is the case now all we can do is adjust sensitvity thus dampening control responce throughout the whole axis .
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  #68  
Old 05-27-2010, 08:08 PM
MACADEMIC MACADEMIC is offline
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JOED70:

Do you think it would be possible to replicate Aviator layout via Custom Settings to achieve what you are speaking of? I remember I once tried to do this but couldn't figure out how to make the right stick behave like in aviator, it had quite limited viewing angles (left side, right side, etc.).

Thanks for your post!

Best,

MACADEMIC
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  #69  
Old 05-27-2010, 09:15 PM
JOED70 JOED70 is offline
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Not for the aviator I don't belive but I think it can be done like control setup 3 which I prefer for sim more percise throttle control . I messed around with that awile ago. And I remember being able to setup custom like that .

Any one have any success with this ????

Last edited by JOED70; 05-28-2010 at 01:57 PM.
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  #70  
Old 06-17-2010, 07:02 PM
the_somme the_somme is offline
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would be nice if the the new Kinect for the xbox could be used in the same way that trackir is used on computers
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