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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 05-20-2010, 01:17 PM
vdomini vdomini is offline
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Quote:
Originally Posted by MACADEMIC View Post
Hi Vdomini,

Nice to see you here as well!

[cut] ... Since the game allows you to turn down the sensitivity of the elevators to a point where you can in any situation pull as hard on the stick as possible and still not stall, this feature removes an important realistic behaviour of the airplane, especially on the P-51 with its superlaminar flow wingfoil. Essentially, this brings you in the realm of an arcade game, nothing wrong with that, but lacking realism. It makes the aircraft just so much easier to fly if you don't have to think about any limit.

Now, about the HUD, I agree it's hard to read the tiny altimeter and airspeed indicators on the real panel, but then I think it's not all that much needed in most situations. Disabling the HUD adds to the feeling of being in a real cockpit, and in addition you don't see your enemies as dark black dots from miles away. You have to come closer to see them.

[cut]

To sum it up, experience with these settings show that it is possible to fly the P-51 very finely, and within it's limits, be it with a pad or with a flight stick. It's hard, but it's fun, rewarding, and gives you, in my opinion, the best real airplane feeling possible with this game.

Perhaps you'll try sometimes?

Cheers my friend.

MACADEMIC
Good luck with that!

I think it's always good and fun to look for new features in games, trying to develop maybe some new way of flying and new strategies. It keeps the game alive and is more challenging. I wish you could set up those limits while hosting a game!

Still i am not agree about pretending to stall a plane during a dogfight just by pulling the controlls abruptly without any "feelings". You talk about realism but... this game even does not support overspeed or structural damage... your wings could bend and break if you try to pull stick too hard in certain situation, varying from plane to plane. Give me a force feedback stick, and i'll fly full sensitive straight away! Also, during dives, some plane may overspeed and elevator being stuck... ( see what happened on p-38 lighting during dives... high-speed compressibility stall is not even implemented in the game simulator engine... ) So even what we consider "simulator" is pretty "arcade" to me I don't pretend to much

I need to know my ALT during a lot of situation, i need that because the resolution of the tv and the camera FOV can't be compared to what my eyes could really see in a cockpit... and i need to know if i have enough meter under my belly for a dive or a loop... In real i am able to determine my position and my heigh if i fly ( VFR ) over a known territory, it's matter of experience and training... in game, the alt does the work for me.


Sure i will try but in a 10 min only 1 vs 1 i can't stand p51 longer lol

see you soon!!
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