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Originally Posted by Trucidation
So no flags to check whether they've moved at least 1 waypoint before triggering the despawn?
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Nope. Triggers are rather limited on what they can and cannot do.
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Oh well, a timer is fine too. The only issue I see is if the spawn is hostile; when the player portals in and fights them, they'll despawn in mid-battle when the timer is finished, right?
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That is correct. As I said, its not a perfect solution, but its the best one that I can do given the limited knowlege and tools at my disposal.